Boss Modifications are effects given to bosses found in lairs or dungeons. Bosses may have one modification at a time.
List[]
Image | Name | Effect | Tips |
---|---|---|---|
Tank or Bulky |
Increased health and lowered speed. | ||
Hard Hitter | Increased knockback. |
• The Dracolyte's Avatar of Flame transformation grants them 200 Stability, reducing the effect of this Boss Modification. | |
Speedy | Increased movement speed. |
The Ice Sage's passive slowing effect from Coldhearted nullifies this, reducing the boss to normal speed. | |
Ignite! | Places a burning damage over time effect on attackers. |
• Damage is dealt as a percentage of health. | |
Teleport | Periodically teleports directly in front of the attacker.
An alternate but visually identical version exists that teleports a player in front of the boss instead. |
• Being airborne, such as with wings or the Gunslinger's Blast Jump passive, will cause the boss to fall down below the player. | |
Toxic | Occasionally creates a damaging AoE upon attack (aesthetically similar to the Dark Mushroom Men's attack.) |
When fighting one, keep moving around the target to bypass the field of toxic fumes. | |
Bees! | Occasionally spawns additional bee monsters. |
• The spawned bees have low health and are easy to destroy with area of effect abilities | |
Mirror | A slightly smaller clone of the boss spawns, with less health and damage. |
• Clones have less health and damage than the original. | |
Cloning | |||
Gravity Well | Enables a high gravity force within the area, making players unable to jump high. |
• This effect also reduces the player's Jump to 1, making escaping by jumping nearly impossible. | |
Vortex | A vortex occasionally appears below the boss, drawing players inward. |
• A player may be able to escape the vortex by using a mount and running or jumping away. | |
Nova | Releases green orbs in a spread that deal damage to players. |
• The orbs move slowly and are easy to avoid, either by moving in between the spread or simply dodging. | |
Meteor | Summons a meteor nearby the boss every few seconds. |
Meteors can damage and destroy terrain, especially glass blocks. Holes may make terrain difficult to navigate. | |
Spiders! | Summons three small spider allies that cause a slow effect when attacking players. |
• The slow effect from the spiders lasts about 3 seconds. | |
Mushroom Master | Spawns three mushrooms in the area. After 5 seconds, the mushrooms will turn into Mushroom Men. |
• Mushrooms are much more fragile than the Mushroom Men they spawn and can be destroyed easily. | |
File:Thorns affix.gif | Thorns | Damages players heavily if they attack it while the effect is active. |
• Every few seconds Thorns will activate, and any player attacking during this time period will take damage. |
Laser | Occasionally shoots a long laser beam. |
• Laser appears to replace the wind-up punch that some bosses use (such as Fungal Kings or Cactote Warlords), and the boss will play that animation before using Laser. | |
Turret | Occasionally spawns a Turret NPC to attack the player. |
• There are two types of turrets: a cannon-like turret that fires a fast-moving red projectile, and another dragon-faced turret that "breathes" purple flames. | |
Healing Totem | Spawns a Totem that periodically pulses, healing enemies nearby. |
• The totem can be destroyed before the first pulse occurs, thus preventing the totem from having any effect. | |
Ice Comet | Rains comets from the sky that freeze blocks they hit |
• The Ice Sage's Coldhearted passive prevents slipping on ice, avoiding the effects of this boss modification entirely. | |
Shadow Shrike | Occasionally spawns 5 Shadow shrikes |
• Shrikes have little health and are easily destroyed. | |
Shadow Chicken | Occasionally spawns 5 Shadow Chickens |
• Chickens have little health and are easily destroyed. | |
Shadow Knight | Occasionally spawns a ranged shadow ally |
• Identical to ranged Fae Sorceror-type enemies, other than the difference in appearance. | |
Saw Blade | Summon saw blades that take damage if touch. | Saw Blade also have little health and easily destroyed, but harder than other minions | |
Spiked Wheel | Occasionally spawns a spinning wheel that floats in place, damaging players nearby |
• Wheels have no health, but instead take a specific number of hits to destroy, depending on the difficulty level. | |
Spikes | Spawns spikes in a rounded area near the bosses feet |
Spikes are identical to those found in normal dungeons. | |
Tiny Bosses | Spawns 2 - 5 tiny versions of the boss itself |
• The smaller copies have little health and are easily destroyed. | |
Self-Healing | Boss will heal self every so often for about half their max HP | Destroy the boss quickly with rapid or highly-damaging attacks to prevent it from healing itself. | |
Frozen Touch | Places a frost debuff on attackers. Players affected by the debuff will have their attack speed and movement speed cut in half. |
Patch Notes[]
- Patch - 7/13/15: Two new boss modifications; spikes and spinning top.
- Patch - 05/19/15: Extra Boss modifications including Cloning, Gravity Well, Vortex, Nova, Meteor, Spiders!, Mushroom Master, Thorns, and Lasers.
- Patch - 5/27/15: Turret modification added.
- Patch - 5/28/15 (Hotfix): Nerfed Turret modification since players were either one-hit KOed or killed in two hits.