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- See Empowered Gem for another type of Gem.
Class Gems are a variant of Empowered Gem that modify one of a certain class's abilities, depending on the class.
They can be obtained by completing a Shadow Colosseum dungeon in the Shores of the Everdark world, then using a Class Gem Key on the Everdark Vault that spawns; the vault will drop a Class Gem matching the class that the player has equipped when opening the vault. Players must have enough Power Rank to enter the world on the class they use to open the vault to receive the gem.
Class Gems are always Stellar rarity. Like other gems, their element and stat values are randomized; however, classes cannot receive a damage type that they do not use (Physical Damage classes cannot receive a Class Gem with Magic Damage, and vice versa).
Class Gem Abilities[]
Solarion[]
Solarion | ||
---|---|---|
Statistics | ||
Class Type | Ranged | |
Weapon Type | Bow | |
Damage | Physical | |
Biome | Sundered Uplands | |
Acquisition | ||
Solarion Spark Pack Solarion Ember Pack Solarion Flare Pack | ||
Class ID | ||
“ | Solarions, as servants of the Sun Goddess, work together with their phoenix in order to distribute Damage over Time Effects and deal out physical damage. Solarions use bows to shoot their enemies while the phoenix rushes into melee to deliver bows. Solarions are really fired up! | ” |
— In-Game Class Description
|
The Solarion is a Ranged fighter from the Sundered Uplands of Trove.
Crafting[]
Crafting Station | ||
---|---|---|
Chaos Core Crafter | ||
Ingredient(s) | Amount | |
Phoenix Soul | 1 | |
Sun Beam Container | 1 | |
Primal Gem Shard | 150 | |
Result | ||
Class Gem | 1 |
Abilities[]
Phoenix Radiance | ||
The Solarion gains Divine Radiance and energy from their damage over time effects. Divine Radiance increases the number of projectiles fired from basic attacks. Energy is used to power their Prismatic Blast. The Solarion summons a Phoenix to aid them in battle. Phoenix's attacks apply a damage over time effect that grants The Solarion Divine Radiance and energy. When Phoenix dies it will spawn an egg at its location. The egg will heal itself and at max health explode dealing damage to nearby enemies and respawn Phoenix. | ||
- Phoenix attacks every 4 seconds.
- Damage over time effect last for 5 seconds and deals damage every 0.5 seconds.
- The egg will heal itself and explode once at max health, dealing 550% damage to nearby enemies as well as applying its damage over time effect and respawning the Phoenix.
- Damage over time effect stacks and refreshes its duration every time the Phoenix hits the same target, increasing its damage by 3,15% every hit. Doesn't seems to have a maximum damage.
Basic Attack | ||
The Solarion sends out a shot from their bow dealing damage to enemies in front of them. | ||
- Any of The Solarion’s damage over time effects are refreshed.
Solar Flare 1,5s | ||
Fire a charged explosive shot. The area increases with charge time. Applies a Damage over time effect that gives Divine Radiance and Energy to The Solarion. When being used and for a shot time after use The Solarion will gain slow fall. Phoenix will also target enemies damaged by Solar Flare | ||
- Damage over time effect last for 5 seconds and deals damage every 0.5 seconds.
- Damage increases the longer you hold the ability.
Guiding Light 15s | ||
Summon a pillar of light at target location that expands over time and deals damage to enemies in the area. Applies a Damage over time effect that gives Divine Radiance and Energy to The Solarion. Additionally, friendly targets will be healed. If Phoenix is in egg form this will cause the egg to explode faster. This ability has a stock of 3 and can be cast in rapid succession. | ||
- Damage over time effect last for 5 seconds and deals damage every 0.5 seconds.
Prismatic Blast | ||
Continually creates a Blast of energy that deals damage to enemies in an area around The Solarion. Each Blast costs energy, and gives you a damage buff that stacks up to 5 times lasting until Prismatic Blast ends. Toggles off at zero energy. | ||
Prismatic Link | |||
Prismatic Blast now pulse around the Phoenix as well as the Solarion, allowing the Solarion to maintain range while attacking, and deal AOE damage around their Phoenix. | |||
Signatory Ring[]
Hidden Effects | ||
Solarion has 3 Hidden Effects: Guiding Flight: Prismatic Blast and Guiding Light now also apply the Solar Wings Slowfall Effect. Solar Stance: This will remove the Solar Wings effect, now applying a Damage Reduction buff for a short time instead. Prismatic Chain: Prismatic Blast causes enemies damaged by it to also fire off a Prismatic Blast, damaging nearby enemies. | ||
- Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
- Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Solarion Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
- Each day of Polish expires at 11 AM UTC, the normal reset time.
- When the Polish runs out, another Solarion Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.
Subclass[]
Phoenix Fire Subclass Ability: Solarion | |||||||||||||||||||||||||||||||
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Allies[]
There are several Allies that can be used to benefit the Solarion, some of which can help survivability and/or increase overall damage.
- Earnie: The most effective ally for this class, it gives + 400 Light + 25% Physical Damage + Shield when nearby enemies die.
- File:Animated Jug.pngAnimated Jug: It gives + 300 Light + 20% Physical Damage + 15% Health and Speed bonus when an enemy dies.
- Rapt Berserker: It will significantly boost your damage output and your health.
Flasks & Emblems[]
There are a few really interesting emblem combinations you can use, but it is recommended to use the Death-Defying Vial as your flask since it won't let you die.
Martial Emblem - The most effective emblem for the class, it will superbly boost your attacks when combined with Lunarform. It boosts your Physical Damage stat by 250%.
Shadow Shrike Emblem - Nothing much, but since you deal a heavy amount of damage, you will make this emblem stronger. Summons a temporary damage dealing ally.
Master Cheep Emblem - Just the same as Shadow Shrike, but obtainable through mastery.
Costumes[]
Solarion (10) | |||
---|---|---|---|
Item | Description | Obtained | |
Starter Solarion 0 |
No description. | • Automatically unlocked upon crafting the Solarion. | |
Level 10 Solarion 35 |
No description. | • Unlocked upon reaching Level 10 as Solarion. | |
Level 20 Solarion 35 |
No description. | • Unlocked upon reaching Level 20 as Solarion. | |
Level 30 Solarion 35 |
No description. | • Unlocked upon reaching Level 30 as Solarion. | |
Floral Fowler 70 |
A costume for the Solarion. Well camouflaged for any lush garden. | • Craftable at Sundered Uplands Workbench • Solarion Spark Pack. | |
Fanatical Phoenix 70 |
A costume for the Solarion. This phoenix came back...changed. | • Craftable at Sundered Uplands Workbench • Solarion Ember Pack. | |
DJ Dub Sol 70 |
A costume for the Solarion. Who knew phoenixes were so good at raising the roof when you drop the beat? | • Craftable at Sundered Uplands Workbench • Solarion Flare Pack. | |
Nocturnal Nighthawk 175 |
A costume for the Solarion. Perfect for shrouding the power of the phoenix under the cover of night. | • Craftable at Shadowy Market. | |
Crow Crusher 70 |
A costume for the Solarion. Brutally crushes anyone in the way with a helpful Crow companion. | • Unknown. | |
Frostbitten Falconer 70 |
A costume for the Solarion. Too cold for even the Solarion's internal flame to handle. | • Unknown |
History[]
ㅤ
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Bard[]
Melody Master | |||
Jubilant Song: Gain increased movement speed by 40% and max energy by 50. Buffs allies with a 50% chance to restore energy when dealing damage. | |||
Peaceful Song: Heals nearby allies by 45% of max health and buffs them with 15% life gain when dealing damage. Additionally, it applies stun to nearby enemies for 3 seconds. | |||
Peaceful Song: Explosion deals 800% magic damage to nearby enemies and temporarily redirects aggro to the player. Buffs nearby allies to gain 45% Physical and Magical Damage and 45% Critical Damage. | |||
- The Bard also gain additional attack range.
Vanguardian[]
Hero's Mantle | |||
Every third Melee Basic Attack and every fourth Ranged Basic Attack reduces ability cooldowns by 2s. | |||
Dino Tamer[]
Hunting Dart | |||
Your Basic Attack shoots 3 darts instead of 1. | |||
Dino Time DURATION: 24s | |||
Increases the duration and attack speed of Dino Mount. | |||
Chloromancer[]
Plant Power | |||
When Empowered Growth is active the Chloromancer heals nearby plants and allies. Allies are healed 10% every 1.5 second for 12 sec. | |||
Lunar Lancer[]
Shadow Lancer DAMAGE: 300% PD | |||
Basic Attacks have a chance to spawn a dark shadow version of you that attacks enemies. In lunarform the chance is increased. | |||
- Clone lasts for 35s or until it dies.
- Clone has very little health.
- Can be healed by Chloromancer's Basic Attack and Mini Bloom.
Revenant[]
Aegis Assault DAMAGE: 950% PD | |||
Bulwark Bash loses its cooldown and applies a stacking DoT effect which deals 66% PD per second. | |||
- The first hit adds 2 stacks of the DoT debuff to enemies.
- Every subsequent hit adds another stack, up to a maximum of 5 and refreshes the effect's duration.
- If the maximum number of stacks is reached, a new DoT effect is created while the previous one still ticks. Upon creation of a new DoT, the first tick is missed.
- The DoT does not trigger Vengeful Spirits' healing.
Tomb Raiser[]
Beckon Banshee DAMAGE: 63% MD DURATION: 2s | |||
Banshee's Boon also summons a banshee that heals your Skellittles and damages enemies. Adittionally, when the banshee dies attract a Restless Soul. | |||
- Heals Skellittles the same as fast as Banshee's Boon.
- As the banshee only lasts 2 seconds, it won't deal significative damage.
Boomeranger[]
Bawk-Bomb DURATION: 8s | |||
Tiny Bombs becomes a Bawk-Bomb. These spawns chickens that attacks enemies for a brief duration. | |||
Bawk-Bomb DURATION: 8s | |||
Big Bomb becomes a Bawk-Bomb. These spawns chickens that attacks enemies for a brief duration. | |||
Dracolyte[]
Burning Ward DAMAGE: 100% MD | |||
When a Burnt Offering detonates, it also spawns a mini Dracolyte minion that attacks enemies for a brief duration. | |||
- Minions' health diminishes over time and will be killed in 13s if they receive no damage or healing.
- Minions each have the same attack rate as the Dracolyte's basic attack.
- Can be healed by Chloromancer's Basic Attack and Mini Bloom.
Gunslinger[]
Overcharged 40s 50 DURATION: 10s | |||
Run and Gun no longer increases your attack speed but instead decreases it by 25%. All shots fired are fully charged Charge Shots. | |||
Neon Ninja[]
Heuristic Haxstar CRITICAL DAMAGE BONUS AT LEVEL 3: 25% RANGE: 48 blocks | |||
Shurikens from Shining Star are replaced with a massive buzzsaw that pierces enemies and applies Stasis Blade's root. 1 Stack = 275% PD 2 Stacks = 475% PD 3 Stacks = 1000% PD. | |||
- Capable of damaging blocks.
Candy Barbarian[]
Scoop n' Gloop 35 DAMAGE: 650% PD | |||
Sugar Crash now leaps 4 blocks straight up and crashes down, dealing AoE damage, vacuuming enemies within 3-4 blocks toward you, and applying a brief snare. | |||
- Enemies are dragged with the player's location, knocking up the same distance and slamming down in succession.
- Drops Gum Drops per each enemy hit.
- The appearance is similar to that of splashing milk
Fae Trickster[]
Fae-go my Ego 4s | |||
The Fae Trickster is able to take an aditional hit before Ego Blast's bonus damage is lost. Refreshes after 4s of not taking damage. | |||
Faerocious Facsimile DAMAGE: 300% MD | |||
Blink decoys are no longer immobile; they close in on enemies and explode on contact, dealing damage and stunning. | |||
- Deals explosive AoE damage on contact with an enemy.
- Decoys will follow the player if there are no enemies around.
Shadow Hunter[]
Shadow Blitz DAMAGE: 200% PD RANGE: 45 Blocks ATTACK RATE: 12 Attacks/sec | |||
Basic Attack becomes a rapid-fire stream of arrows. | |||
- Can shoot through walls.
- Attack Speed coming from equipment does NOT affect this class gem ability, as it exceeds the 300% attack speed cap.
Ice Sage[]
Pain Freeze DAMAGE: 625% MD | |||
In addition to Coldhearted's effects, the first Basic Attack against an enemy freezes the target for 1s and enemies hit by 3 Basic Attacks explode. | |||
- While Frozen Ward is active, Pain Freeze deal up to 1260% MD.
Pirate Captain[]
ARR-tillery | |||
Allows First Mate to deploy an additional turret. Both turrets will upgrade from the same Doubloons. | |||
Knight[]
Spirit Squire 40 DAMAGE: 850% PD RANGE: 9 Blocks | |||
Charge no longer propels you forward. Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them for 1s. | |||
- Deal area of effect 4x11x5 (arrow shape) damage around the target.