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It can be used by pressing [Shift] on PC and [B] on Xbox One.
- Dodging can be used to avoid taking damage from a short strip of spike traps or lava.
- Powerful attacks that provide a warning before hitting can be avoided entirely if timed correctly, allowing players to save a significant amount of health.
- Dodging can negate fall damage if timed correctly.
- However, jumping is usually easier unless the jump cap has already been reached.
Though dodges are not restricted by class, each class has a slightly different dodge with varying distances traveled, speed of movement and delay before an attack can be used again. The invulnerability is active throughout the movement and delay.
Dodges have a 1.8 second cooldown after being used; this is affected by cooldown-reducing abilities and stats.
Some classes move different amounts depending on whether they're idle (not taking any combat actions) or attacking (currently in any combat animation).
|Class||Distance (idle)||Distance (attacking)||Speed||Delay|
|Dino Tamer||7 blocks||6.5 blocks||Quick||Long|
|Chloromancer||7 blocks||6.5 blocks||Quick||Long|
|Lunar Lancer||5.5 blocks||6.5 blocks||Normal||None|
|Revenant||6 blocks||7 blocks||Normal||Long|
|Tomb Raiser||7 blocks||6.5 blocks||Quick||Short|
|Dracolyte||7 blocks||6.5 blocks||Normal||Short|
|Gunslinger||7 blocks||7 blocks||Normal||None|
|Neon Ninja||5.5 blocks||6.5 blocks||Quick||None|
|Candy Barbarian||6 blocks||6.5 blocks||Normal||None|
|Fae Trickster||7 blocks||6.5 blocks||Quick||None|
|Shadow Hunter||7 blocks||7 blocks||Normal||None|
|Ice Sage||7 blocks||6.5 blocks||Quick||None|
|Pirate Captain||7 blocks||7 blocks||Quick||Short|
|Knight||6 blocks||6.5 blocks||Normal||Long|
|*Depends on weapon used; 6.5 blocks with a melee weapon and 7 with a bow|