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Dungeons come in different sizes in the game that will have a higher concentration of mobs, up to three bosses (with the possibility of Cursed Skulls), and may take more than one player to complete.

3 starred Dungeons will always have three objectives: two optional mini-bosses (or cursed skulls ) and a final three-star boss. Players only need to defeat the three star boss to complete the dungeon. The experienced gained from killing all mini bosses and the main boss is usually equal to 3 normal lairs. Dungeons can be found in every single biome and are also the only quests found in the lost isle biome of the Prime Worlds. Defeating the three starred boss will give summon a special 3 star chest that contains a higher chance for valuable gear.

Any Dungeons will appear on the map as an enclosed castle or fortress, and can be uncovered by exploring through the Fog of War feature. In a recent patch, Dungeons will also display a large red X above their main structure as well as being crossed out on the map upon completion.

All Dungeons are biome specific.

Small Dungeons (aka lairs) have only 1 boss and a few enemies to attack. When you defeat a enemy, it has a chance of dropping equipment, such as face gear, head gear and weapons. Drop rarities are randomized, but you can get Magic Find to increase the chances of getting higher rarity items. (No Radiant, Stellar, or Crystaline)

5 Star Dungeons have 5 objectives (randomly chosen between cursed skull or three star bosses), and can only be found in the Geode Topside area. After you destroy the Dark Heart You will be given 2 minutes to defeat all the bosses and cursed skulls. If you manage to do it within the limit, you are given extra rewards, the first 5 star dungeon will give you Forge Fragments, and any other time will give you Lesser Geodian Topside Cache. Whether you do it in time or not, the objectives you complete will grant Chests, 3 star chests if you defeat a boss, or regular if it is cursed skull.

Various Dungeons[]

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