Experience (abbreviated EXP or XP) is a gameplay mechanic used to measure how far away a characters next class level is.
Every class a character has will be leveled separately, meaning one class can have a higher level then other classes, vise versa, etc.
Each level a character earns increases the stats (usually class specific stats) of the class by a certain amount per level, and there are additional bonus stats on levels 20 and 30.
The higher the level a character has, the more experience a character can gain from higher difficulty worlds.
Experience is gained through fighting mobs and completing dungeons. The location of each dungeon objective varies the experience received. A Lair objective grants 10x the experience of a small mob, a Dungeon pre-boss grants 5x the experience of a small mob, and a Dungeon final boss grants 20x the experience of a small mob.
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- Experience can not be gained through professions, such as Ringcrafting and Gardening, but Mastery Level can be boosted through these professions.
- You do not gain experience through Mining, though you can find Miner's Trove chests and other items that may be useful to crafting when doing these activities.