- Not to be confused with Mastery points.
Experience (abbreviated EXP or XP) is a gameplay mechanic used to measure how far away a characters next class level is.
Every class a character has will be leveled separately, meaning one class can have a higher level then other classes, vise versa, etc.
Each level a character earns increases the stats (usually class specific stats) of the class by a certain amount per level, and there are additional bonus stats on levels 20 and 30.
The higher the level a character has, the more experience a character can gain from higher difficulty worlds.
Experience is gained through fighting mobs and completing dungeons. The location of each dungeon objective varies the experience received. A Lair objective grants 10x the experience of a small mob, a Dungeon pre-boss grants 5x the experience of a small mob, and a Dungeon final boss grants 20x the experience of a small mob.
Experience can be boosted through Patron (which boosts the amount of experience you gain from all sources by 50%), the Saturday Daily Bonus (+50%, +100% with Patron), experience boost weekly bonus (+100%), or a Double Experience Potion (x2).
|Level||Experience to Next Level||Total Experience|
Stat gain per level
For individual stats gained per level, refer to each class's separate page:
- Fae Trickster
- Neon Ninja
- Candy Barbarian
- Ice Sage
- Shadow Hunter
- Pirate Captain
- Tomb Raiser
- Lunar Lancer
- Dino Tamer
- Experience can not be gained through professions, such as Ringcrafting and Gardening, but Mastery Level can be boosted through these professions.
- You do not gain experience through Mining, though you can find Miner's Trove chests and other items that may be useful to crafting when doing these activities.