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Fae Trickster
Fae Trickster UI
Statistics
Class Type Ranged
Weapon Type Staff
Damage Magic
Biome Fae Forest
Acquisition
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Class ID
c_p_fae_trickster
The Fae Trickster specializes in avoiding damage while dishing it out. Use blink to leave behind an illusion that takes the hits for you, while you deal massive damage with your charged up attack.
 
— In-Game Class Description

The Fae Trickster is a Ranged fighter from the Faerie lands of Trove. This class is considered to be a prankster from the fairy world of the Fae Forest.

Crafting

Crafting Station
Chaos Core CrafterChaos Core Crafter
Ingredient(s) Amount
Chaos Core Chaos Core 3
Flux Flux 15,000
Faerie Dust Faerie Dust 200
Blank Scroll Blank Scroll 30
Diamond Diamond 100
Result
File:Fae Trickster.png Fae Trickster 1

Abilities

Basic Attack
WEAPON: Staff
DAMAGE: 1.5 x Magic Damage

RANGE: 20 Blocks
ATTACK RATE: 1.25 x Attack Speed/sec
Styles Staff
Fires a projectile made of magical energy.

• Deals bonus damage if the player does not take damage for two seconds (increased to 4.5 x MD).

This ability modifier must have a Fae Trickster Class Gem equipped
Faerocious Facsimile
DAMAGE: 3 x Magic Damage

RANGE: 10 Blocks
DURATION: 4 Seconds
Faerocious Facsimile
Blink decoys are no longer immobile; they close on enemies and explode on contact, dealing damage and stunning enemies.

• Replaces Blink ability.

• Makes decoys run towards enemies rather than staying immobile.

• Deals explosive AoE damage once it gets into contact with enemies.

• Decoys have limited health, multiple enemies will whittle down decoys faster

• Decoys are subject to gravity and will fall downwards until coming into contact with a block if cast in the air

• Decoys will follow the player if there are no enemies around.

Glitter Bomb
Cooldown 1 Seconds
Throws a shiny bomb which deals damage in an area and stuns enemies for a half second.
Notes:
  • Throwable, holding the key for this ability will allow the player to aim.
  • Deals an explosive AoE damage to nearby enemies within the blast radius (3 Blocks).
  • Stuns enemies hit.
  • Capable of destroying blocks.
Faerie Dance
Cooldown 20 Secondss
Summons 3 enchanted staves to attack the Trickster's enemies.
Notes:
  • Action time before staves can spawn is 1.2 seconds.
  • Staves have a limited duration before they despawn
  • Staves have limited health, try to keep enemy aggro on decoys so staves don't die prematurely
  • Staves are subject to gravity and will fall downwards until coming into contact with a block if cast in the air
  • Staves are immobile and not affected by knockback
  • Staves take fire recoil damage from flaming boss enemies
Ego Blast
Cooldown 2 Secondss
If the Trickster has taken no damage for two seconds, their basic attacks deals bonus damage.
Notes:
  • Does not affect damage dealt from Glitter Bomb or Faerie Dance.
  • Taking damage will deactivate passive.
  • Once player takes damage, players must wait for a cooldown for the passive to activate again.
  • Fireball traps will affect this passive.
  • Being ignited by a boss with a flame buff will not affect this passive.
  • Taking damage via a boss' thorns buff will not affect this passive.
  • Spikes will have no effect on this passive.
This ability modifier must have a Fae Trickster Class Gem equipped
Fae-go my Ego
DAMAGE: N/A

RANGE: N/A
COOLDOWN: 2 Seconds
DURATION: Infinite*
Fae-go my Ego
If the Trickster has taken no damage for two seconds, their basic attacks deals bonus damage.

• Augments Ego Blast.

• Take an additional hit before Ego Blast passive deactivates.

• *Once a player takes damage twice, players must wait for the cooldown for the passive to activate again.

Stat gain per level

Level Magic Damage Maximum Health Energy Regeneration Critical Hit Jump Critical Damage
2 +10 +20 +1 +0.1%
3 +10 +20 +1 +0.1%
4 +18 +40 +1 +0.1%
5 +18 +40 +1 +0.1%
6 +35 +60 +1 +0.1%
7 +35 +60 +1 +0.1%
8 +50 +80 +1 +0.1%
9 +50 +80 +1 +0.1%
10 +50 +100 +1 +0.1%
11 +50 +100 +1 +0.1%
12 +50 +100 +1 +0.1%
13 +50 +100 +1 +0.1%
14 +50 +100 +1 +0.1%
15 +50 +100 +1 +0.1%
16 +50 +100 +1 +0.1%
17 +50 +100 +1 +0.1%
18 +50 +100 +1 +0.1%
19 +50 +200 +1 +0.1%
20 +50 +300 +2 +0.2% +1
21 +100 +200 +1 +0.5%
22 +100 +200 +1 +0.5%
23 +100 +200 +1 +0.5%
24 +100 +200 +1 +0.5%
25 +150 +300 +1 +0.7%
26 +150 +300 +1 +0.7%
27 +150 +300 +1 +0.7%
28 +200 +300 +2 +0.7%
29 +200 +400 +3 +0.7%
30 +250 +500 +4 +1.0% +25

Tactics

In normal worlds and dungeons, your best strategy is to throw your second ability followed by an attack then decoy to buy time for more attacks you can even skip the bomb altogether if you want.

The Fae Trickster has very high DPS, just as long as you don't get hit. While fighting bosses or groups of enemies, it is effective to repeatedly use the Blink ability to replace your decoys when they are destroyed, and use your basic attack. Make sure to use Blink very often, and try to keep at least one decoy alive when fighting. One hit, even from a simple melee minion, can remove your passive and make defeating foes much harder.

The Glitter Bomb is good at mobbing, but can be hard to land as it has a trajectory that needs to be aimed for it to be used properly, and a small hitbox. The knockback can be useful too, however the knock back can spread enemies onto squishies, leading to a wipe. Glitter Bombs can be deadly if you are able to repeatedly spam them.

The Trickster's ultimate skill has lots of potential; dealing heavy damage and also distracting enemies. The staves that are summoned work like your regular decoy - enemies will target them and not you, as well as the limited health. If you want maximum DPS, make sure to cast a decoy first before using your ultimate so that the enemies don't attack you or the staves, however remember that the staves can prove as a good decoy if you are getting overwhelmed, as there are three of them. They also have a low cooldown timer, so don't be afraid to use them often!

It is normally best to get tons of magic damage and energy regeneration so you can constantly cast the abilities. Going along with that, attack speed is also useful, allowing you to use those abilities quickly. Try to avoid using equips with tank-like stat bonuses (Such as Health Regeneration and Maximum Health, though it's okay to have a little extra health or faster regen for safety). You will want your decoy(s) to be soaking up all the damage so you can use your Ego Blast effectively.

For Shadow Tower's, it is possible to go solo. You'll want to lose any aggro you get, grab one foe's attention, use Blink, and attack, using your basic, Glitter Bomb, and Faerie Dance. Whittle them down one-by-one, even the bosses. The only major trouble might be the final boss, especially since 90% of the time it will have either fire or teleport as its ability, but doing Shadow Arenas alone is possible, given the right equipment and stats (and luck, if stats are lower).

And of course, like all ranged classes, if a situation or quest looks a bit too hard or intimitating, you can just jump and place a column of blocks underneath your feet so that the enemies can't reach you. The Fae Trickster may be lower on health, but it is higher on power; you can swiftly and safely dispatch of the enemies below. Just remember, this tactic won't work as great when dealing with ranged enemies, homing fireball traps, or bosses with the teleport ability.

General Tips

  • Use your Decoy to lure the enemies then fire off a Glitter Bomb to do lots of damage.
  • Dodging (default key being Shift) causes the Fae to fly forward, spinning in an Aileron roll, but that doesn't mean it can fly over obstacles too easily.
  • Spam your Blink to trick the enemies so you won't lose your passive from taking damage.
  • Faerie Dance Staves have health. Do not let them get destroyed if you want to inflict major damage.
    • A misplace of the Staves (such as spawning them on spikes) could kill them before they can shoot.
  • Maintain your Passive--watch out for hazards in dungeons such as Spikes or Homing Fireballs.

Skill Usage

  • Mostly using your Basic attack to do damage ensures the most DPS.
  • A decoy can distract enemies long enough for your passive to reactivate if it gets disabled.
  • Glitter Bomb does AOE damage, this is good for groups of enemies.

Beware of:

  • All enemies: If they manage to hit you in any way, you lose a major amount of your Damage.
  • Being wary of icy floors helps stop you missing your attacks from sliding around too much.
  • Any hazard that inflicts damage disables your passive. Fire traps can hurt quite a bit, and Homing Fireballs can knock you away from your target, while doing similar damage. Lava is obviously bad.
  • Fighting in Lairs and Dungeons can prove a problem for the Trickster, as fighting normally takes place in small rooms which gives you little room to move around in.
  • Spikes can disable your passive before you commence in a fight, as well as giving you a small health disadvantage before you even start.

Costumes

Fae Trickster
Item Description Obtained
Starter TricksterStarter Trickster
0 Mastery points
N/A • Granted to all players.
Level 10 TricksterLevel 10 Trickster
35 Mastery points
N/A • Granted to all players after reaching EXP lv. 10 as Fae Trickster.
Level 20 TricksterLevel 20 Trickster
35 Mastery points
N/A • Granted to all players after reaching EXP lv. 20 as Fae Trickster.
Dark FaeDark Fae
70 Mastery points
A costume for the Fae Trickster. These robes have been imbued with the power of the Dark Fae, so don't be surprised if you start having evil thoughts while wearing them. • Bought from the store for Credits 1250
Ice ColdIce Cold
70 Mastery points
A costume for the Fae Trickster. Woven from threads of enchanted ice, this robe is a must for visiting Dragonfire Peaks in the summer. • Bought from the store for Credits 1250
Bee TricksterBee Trickster
70 Mastery points
A costume for the Fae Trickster. Keepers of the wild wear this sweet garb, tending to forests and meadows in safety and style. • Bought from the store for Credits 1500
Blitz 'N' Glitz Pack
F43 TricksterF43 Trickster
70 Mastery points
A costume for the Fae Trickster. Trick, troll, and rickroll your foes with this advanced garb that protects both your physical and digital personas. Bought from the store for Credits 1500
Blitz 'N' Glitz Pack
Guardian AngelGuardian Angel
70 Mastery points
A costume for the Fae Trickster. Dress for victory with this heavenly garb. • Bought from the store for Credits 1500
To The Nines Pack
Night OwlNight Owl
70 Mastery points
A costume for the Fae Trickster. Whooo haunts the night? You do! • Bought from the store for Credits 1500
Shadow's Eve Costume Pack
Shining SidheShining Sidhe
70 Mastery points
A costume for the Fae Trickster. Add a spot of sunshine to your fae magicks with this radiant reglia. • Craftable at the Chaos Core Crafter.
Chaos CultistChaos Cultist
70 Mastery points
A costume for the Fae Trickster. You can beseech the darkness for power, but who is it answering your invocations? • Craftable at the Chaos Core Crafter.
Shadow SidheShadow Sidhe
70 Mastery points
A costume for the Fae Trickster. It is possible to fight shadow with shadow, but only the lightest of hearts should attempt it. Bought from the Shadowy Market
Twilight TricksterTwilight Trickster
175 Mastery points
A rare lunar Fae Trickster Costume. Perfect for playing pranks and making mischief in the moonlight. Bought from the Shadowy Market

Video

FAE_TRICKSTER_Class

FAE TRICKSTER Class

Official Trove Fae Trickster Class Video

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