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Tomb Raiser
Ui class tomb raiser
Statistics
Class Type Melee
Weapon Type Staff
Damage Magic
Biome Cursed Vale
Acquisition
Chaos Core CrafterChaos Core Crafter
Starter Class CoinStarter Class Coin
Credits 250
Necrofancy Pack
Class ID
c_p_tomb_raiser
The unlife of the party! Animate minions, then heal them and damage enemies with your basic attack's piercing beam. Enhance your attack and defence with Banshee's Boon, and combine your Bonetourage into a Grave Goliath!
 
— In-Game Class Description

The Tomb Raiser is a melee magic user in Trove. This class is considered to be an undead summoner from the Cursed Vale biome.

Crafting[]

Crafting Station
Chaos Core CrafterChaos Core Crafter
Ingredient(s) Amount
Chaos Core Chaos Core 1
Flux Flux 1000
Blank Scroll Blank Scroll 3
Bleached Bone Bleached Bone 10
Result
Ui class tomb raiser Tomb Raiser 1

Abilities[]

Basic Attack
DAMAGE: 100% MD
RANGE: 6 Blocks
ATTACK RATE: 4.166 Attacks/sec
Weapon: Staff
Channels a piercing laser which damages enemies and heals Bonetourage Bonetourage Skellittles and Grave Goliath Grave Goliath.
Notes:
  • Attack Speed has no effect.
  • Can damage through blocks.
  • Healing Grave Goliath Grave Goliath with your Styles Staff Basic Attack does not extend its duration.
Soul Caller
Soul Caller
Attracts a Restless Soul every 10 seconds and upon slaying enemies, up to a maximum of 3. Every Restless Soul attracted will spawn Skellittles, up to a maximum of 6.
Styles Staff Basic Attacks return 2% of the damage done as health.
Notes:
  • Restless Souls orbit the player, with the number of bands indicating the number of souls.
  • Souls can also be obtained by defeating enemies by the player and/or the summons.
  • Every Restless Soul attracted will spawn Skellittles even if you already have 3 Restless Souls, up to a maximum of 6.
Bonetourage
DAMAGE: 200% MD
POSSESSED DAMAGE: 350%
DURATION: 15s
Bonetourage
Consume all your Restless Souls to attract Skellittles to fight for you, up to a maximum of 6. If you already have 6 Skellittles your excess Restless Souls will instead choose a Skellittle to possess for 30 seconds, causing them to take and deal extra damage. Skellittles' health depletes over time but can be healed by your Styles Staff Basic Attacks.
Notes:
  • Each attack a minion takes will damage it's health by about 20%. This is regardless of the damage the attack inflicts.
  • Can damage through blocks.
  • Minions receive a small window of invincibility after receiving damage.
  • Dances with you.
  • Can be healed by px Chloromancer's Styles Staff Basic Attack and Mini Bloom Mini Bloom.
Banshee's Boon
Cooldown 2s
Energy Cost 5 per tick
RANGE: 4 Block Radius
DAMAGE: 150%
Banshee's Boon
Turns the user into a ghost. While in ghost form you take 90% less damage, your Styles Staff Basic Attacks will deal extra damage and affects all enemies and Skellitles around you, and your healing output is increased to 10. Ghost form rapidly depletes your energy and ends when energy reaches 0.
Notes:
  • Changes Styles Staff Basic Attack from a laser to a AoE shock wave around the player.
  • The amount of time while in ghost mode depends on the amount of energy the user has.
  • Players can recover their energy using the Zealous Emblem to make it last longer.
Beckon Banshee
DAMAGE: 63% MD
DURATION: 2s
Beckon Banshee
Banshee's Boon Banshee's Boon also summons a banshee that heals your Skellittles and damages enemies.
Adittionally, when the banshee dies attract a Restless Soul.
This ability modifier requires a Tomb Raiser Class Gem to be equipped
Notes:
  • Heals Skellittles the same as fast as Banshee's Boon Banshee's Boon.
  • As the banshee only lasts 2 seconds, it won't deal significative damage.
Grave Goliath
Cooldown 8s
MAX DAMAGE: 1025% MD (Basic) / 2819% MD (Slam)
MAX DURATION: 40s
Grave Goliath
Gather the Restless Souls possessing your Skellittles to summon a Grave Goliath Grave Goliath!
The more Skellittles that are possessed, the stronger the Grave Goliath is.
Notes:
  • Goliath's duration increases 5s per Skellittle possessed.
  • Goliath's base damage is 500% MD (Basic) / 1375% MD (Slam) and lasts 10s.
  • Goliath's damage increases 75% MD (Basic) / ~206% MD (Slam) per Skellittle possessed.
  • Slam deals x2,75 damage the basic attack.
  • When a max level Goliath is spawned it gains a possessed state acting like an additional possessed Skellittle.
  • Goliath cannot be damaged by enemies in any way. It's health only acts as a timer until it's expiration.
  • Goliath can be healed by your Styles Staff Basic Attacks, however it does not extend the Goliath's duration.
  • Creating a new Goliath overwrites the previous one.
  • Dances with you.
  • Can be healed by px Chloromancer's Styles Staff Basic Attack and Mini Bloom Mini Bloom.

Hidden Effects[]

Banshee-Blast
Cooldown 1s
Staff Hidden Effect
Basic attacks have a chance to summon Baby Banshees.
Damage: 63% MD
Maximum at time: 4
Notes:
  • You have 10-15% spawn chance.
  • Spawns 3 banshees at time.
  • They do not heal Bonetourage Skellittlles.
  • They do not attract a Restless Soul upon death.
  • They last for 2 seconds.
Ghost-More
Ghost-More
Reduces the energy drain from Ghostform.
Energy Drain per tick: 5 Green Arrow 3
Skellbiggle-Split
Skellbiggle-Split
Using Bonetourage has a chance to summon a larger Skellittle. When this large Skellittle dies it will spawn Skellittles.
damage: 400% MD
possessed damage: 550% MD
Notes:
  • If Skellbiggles don't take any damage or get healed, they last for 30 seconds. If possessed, they last for 15 seconds.
  • As they last longer than the Skellittles, they're easier to keep alive.
  • Upon death it have a 50-60% chance to spawn 2 Skelittles that deal the same ammount of damage than the Skellbiggles and exceeds the 6 Skellittles limit.
  • You can spawn up to 6 Skellbiggles at time.
  • If the first Skellbiggle spawns after you have all 6 Skellittlles alive, you can be able to get up to 6 Skellittles and 6 Skellbiggles at the same time.
  • If any Skellbiggles spawns before you have all 6 Skellitlles alive, when they add up to 6 you won't be able to spawn any more Skellittles, but you can still spawn up to 6 Skellbiggles.

Subclass[]

This ability can only be used when the player's current class reaches level 10
Corpse Run
Subclass Ability: Tomb Raiser
Tomb Raiser subclass icon
Fallen enemies have a chance to spawn a random minion. Only one minion can be active. 30s cooldown.
Passive Ability
Critical Hit
Tier I
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+0.5%
Tier II
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+1%
Tier III
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+1.5%
Tier IV
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+2.5%
Tier V
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+3.5%
Tier VI
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier VII
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier VIII
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier IX
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%

Allies[]

  • Orchian: +400 Light + 25% Magic Damage + Speed bonus when defeating enemies.
  • Aevyr : +300 Light + 20% Magic Damage + Health and Speed bonus when defeating enemies.
  • Prefect Penguin : +20% Magic Damage + Health and Speed bonus when defeating enemies.

Flasks & Emblems[]

There are a few really interesting emblem combinations you can use, but it is recommend to use the Death-Defying Vial for a flask since it won't let you die.

A quick note on Energetic and Zealous emblems in terms of their uses for Banshee's boon. Zealous will allow you to STAY IN GHOST MODE LONGER. Energetic will allow you to go into ghost mode MORE FREQUENTLY. In addition, Energetic will last almost as long as Arcane (roughly 8 seconds). If you have high enough energy regen, Energetic emblem might be more worthwhile, but use your discretion and personal experiences to determine what you want to accomplish with this class.

  • Arcane : Doubles magical damages.
  • Zealous : Restores your energy.
  • Energetic : +50% Energy regeneration.
  • Unyielding : Invincible for 2 seconds.
  • Master Magician's / Sorcerous servant : summon an ally that attacks ennemies based on Magic Damage.

Costumes[]

Ui class tomb raiserTomb Raiser (24)
Item Description Obtained
Starter Tomb RaiserStarter Tomb Raiser
0 Trove Mastery logo
No description. • Automatically unlocked upon crafting the Tomb Raiser.
Level 10 Tomb RaiserLevel 10 Tomb Raiser
35 Trove Mastery logo
No description. • Unlocked upon reaching Level 10 as Tomb Raiser.
Level 20 Tomb RaiserLevel 20 Tomb Raiser
35 Trove Mastery logo
No description. • Unlocked upon reaching Level 20 as Tomb Raiser.
Level 30 Tomb RaiserLevel 30 Tomb Raiser
35 Trove Mastery logo
No description. • Unlocked upon reaching Level 30 as Tomb Raiser.
SoulkeeperSoulkeeper
70 Trove Mastery logo
A costume for the Tomb Raiser.
Become the ultimate keeper of souls!
• Bought from the store for Credits750.
• Found as uncommon in Costume Mystery Box.
Necrofancy Pack.
AcidicAcidic
70 Trove Mastery logo
A costume for the Tomb Raiser.
Burn your enemies with the corrosive liquid of death.
• Bought from the store for Credits750.
• Found as uncommon in Costume Mystery Box.
Necrofancy Pack.
Funereal PharaohFunereal Pharaoh
70 Trove Mastery logo
A costume for the Tomb Raiser.
Rise from your sarcophagus and haunt the night!
• Bought from the store for Credits750.
• Found as uncommon in Costume Mystery Box.
Shadow's Eve Costume Pack.
Everdark EmissaryEverdark Emissary
70 Trove Mastery logo
Tomb Raiser craftable costume.
Bringing Q'bthulhu's message of madness to the masses since the dawn of time.
• Craftable at the Chaos Core CrafterChaos Core Crafter.
Winter WakerWinter Waker
70 Trove Mastery logo
Tomb Raiser craftable costume.
Summon up a squadron of smiley snowmen to smother your foes.
• Craftable at the Chaos Core CrafterChaos Core Crafter.
Heart EaterHeart Eater
70 Trove Mastery logo
A costume for the Tomb Raiser.
Show your significant other undying love, or teach your enemies to hate the undying.
• Craftable at the Chaos Core CrafterChaos Core Crafter.
Stone ShaperStone Shaper
70 Trove Mastery logo
A costume for the Tomb Raiser.
Transform a common element into an extraordinary fighting force with this ore-iginal outfit.
Mega Menagerie Pack.
Woeful WisdomWoeful Wisdom
105 Trove Mastery logo
A costume for the Tomb Raiser.
Show your foes their inescapable doom with this visionary fashion statement.
• Bought from the Shadowy Market.
Eclipse EvokerEclipse Evoker
175 Trove Mastery logo
A costume for the Tomb Raiser.
Perfect for apportioning an army of soldiers from a moonlit cemetery.
• Bought from the Shadowy Market.
Gleaming GolemancerGleaming Golemancer
70 Trove Mastery logo
A costume for the Tomb Raiser.
Infuse an army of automatons with the Sun Goddess's power with this radiant raiment.
• Craftable at the Chaos Core CrafterChaos Core Crafter.
Resistor DominatorResistor Dominator
70 Trove Mastery logo
A costume for the Tomb Raiser.
Turn your robotic foes against their overlords with these master manipulator robes.
• Craftable at the Resistor WorkbenchResistor Workbench.
• Found as rare in Greater Neon Cache.
• Found as rare in Flashing Neon Cache.
Clockwork ControllerClockwork Controller
70 Trove Mastery logo 70 Geode Mastery logo
A costume for the Tomb Raiser.
Convince the cogs to confront your competitors.
• Craftable at the Crystallogy WorkbenchCrystallogy Workbench.
Nefarious NekomancerNefarious Nekomancer
70 Trove Mastery logo
A costume for the Tomb Raiser.
Fearlessly prowl the night in this categorically cute yet sinisterly slinky outfit.
Creepy Crawly Cranium Pack.
Rabbity RaiserRabbity Raiser
70 Trove Mastery logo
A costume for the Tomb Raiser.
Hop into action with your Bunny pals, large and small!
• Found as rare at Locked Adventurine Strongbox.
Pirrot RaiserPirrot Raiser
70 Trove Mastery logo
A pirrot themed costume for the Tomb Raiser. Pirate's Pack of Ninja Treasures.
Rising DeadRising Dead
70 Trove Mastery logo
A costume for the Tomb Raiser.
Even old bones can dance the night away.
Raving Renewus Pack.
Dark SpinnerDark Spinner
70 Trove Mastery logo
Entraps them all within his nets. Spring Sting Pack.
Goat'Guud's AcolyteGoat'Guud's Acolyte
70 Trove Mastery logo
A costume for the Tomb Raiser.
Prophetizing the return of the Seasons of Salt.
Terrific Treats Pack.
Balefire WarlockBalefire Warlock
70 Trove Mastery logo
A costume for the Tomb Raiser.
Raise up those consumed by Balefire, that they may battle the Shadows once more.
• This costume has not yet been released.

History[]

  • Skellittle Damage: 225% Red Arrow 200%.
  • Possessed Skellittle Damage: 395% Red Arrow 350%.
  • Base Slam Damage: 1500% Red Arrow 1375%.
  • Level 1 Slam Damage: 1725% Red Arrow 1581%.
  • Level 2 Slam Damage: 1950% Red Arrow 1788%.
  • Level 3 Slam Damage: 2175% Red Arrow 1994%.
  • Level 4 Slam Damage: 2400% Red Arrow 2200%.
  • Level 5 Slam Damage: 2625% Red Arrow 2406%.
  • Level 6 Slam Damage: 2850% Red Arrow 2613%.
  • Possessed Goliath Slam Damage: 3075% Red Arrow 2819%.
  • Skellbiggle-Split:
  • Skellbiggle Damage: 450% Red Arrow 400%.
  • Possessed Skellbiggle Damage: 620% Red Arrow 550%.


Grandfather Clock Face
This article may be out of date.

You can discuss this issue in the comments or edit this page to bring it up to date.


Out Of Date[]

Stat gain per level[]

Note: Tomb Raiser gets a +20% Maximum Health boost at the start without any gear/gems.

Level Magic Damage Maximum Health Health Regeneration Energy Regeneration
2 +10 +20 +1 +1
3 +10 +20 +1 +1
4 +18 +40 +1 +1
5 +18 +40 +1 +1
6 +35 +60 +1 +1
7 +35 +60 +1 +1
8 +50 +80 +1 +1
9 +50 +80 +1 +1
10 +50 +100 +1 +1
11 +50 +100 +1 +1
12 +50 +100 +1 +1
13 +50 +100 +1 +1
14 +50 +100 +1 +1
15 +50 +100 +1 +1
16 +50 +100 +1 +1
17 +50 +100 +1 +1
18 +50 +100 +1 +1
19 +50 +100 +1 +1
20 +50 +300 +2 +10
21 +100 +200 +100 +1
22 +100 +200 +100 +1
23 +100 +200 +100 +1
24 +100 +200 +100 +1
25 +150 +300 +150 +1
26 +150 +300 +150 +1
27 +150 +300 +150 +1
28 +200 +300 +150 +1
29 +200 +400 +200 +1
30 +250 +500 +250 +10

Gameplay Strategy[]

Tactics[]

(outdated) Due to the Tomb Raiser relying mostly on the summons, it is recommended for players to obtain gear that has lots of Magic Damage and Energy Regeneration to get the maximum damage output. Players should refrain from using Physical Damage (since the class is entirely magic based and the summons damage are based off of the users "magic damage" even if they are physical attackers) and Attack Speed (This class uses a continuous laser and attack speed does not benefit in any way, similar to Dracolyte).

The basic tactic when using the Tomb Raiser applies to both solo and group scenarios; get the 6-minion Grave Goliath out as soon as possible, or whatever highest level Grave Goliath you can get before the boss fight/waves end. Due to your limited soul capacity (3) however, you will only be able to immediately summon, at most, a 3-minion Grave Goliath at any given time (A 4-minion Grave Goliath is possible by summoning a Grave Goliath first with 0 minions as a diversion, summon some minions, and then using time of the diversion to wait for your soul count to refill by 1. Note that this is only effective against single targets, as in a horde of enemies, some enemies will be close enough to you to re-aggro against your newly summoned minions, likely killing them before you can use them to summon your 4-minion goliath. Another, safer way to pull this off is to time when you throw your first 3 minions, so that your soul-count attempts to refill by 1 as you are in the middle of throwing your minions. This is, however, very buggy, and requires waiting 10 seconds should you miss your window of opportunity.). Always start your fights by summoning a 3-minion (or 4-minion) Grave Goliath. Periodically use Bonetourage to summon fresh minions and to avoid wasting souls you would have missed if you maintain the number of souls you have at 3, as well as Banshee's Boon, which will make healing your minions as well as damaging enemies much easier. When Banshee's Boon is finished and you're still recovering energy, AIM AT YOUR MINIONS. Your basic attack alone does VERY LITTLE DAMAGE wherein healing your minions in the hopes of summoning a stronger goliath is much more reasonable than trying to damage with your basic attack. Once you have enough minions to summon a 6-minion Grave Goliath, use your ultimate to summon it. Keep repeating these steps until you have either a 6-minion Grave Goliath and 6 minions out, ready to be sacrificed OR until your fight is finished.

Your minions and goliath take on aggro from mobs in a way that no other class can, thus it is your responsibility to summon your minions/goliaths in a place that is not difficult for your allies to reach. Although you won't have control over it, try to avoid situations wherein enemy mobs spread out because of the aggro your minions/goliaths take. In such a situation, it may be best to leave your minions/goliaths to die for the sake of concentrating enemy mobs into a smaller space, which will be more convenient for aoe/melee classes. Also note that the tomb raiser is extremely vulnerable without minions.

Note that some Mob Bosses will have effects that require heavy changes to your tactics, lest they become a threat. these include:

  • Bosses that spawn Spore-cloud attacks: These spore clouds deal small damage very rapidly. While not a threat to you, they melt your Bonetourage minions. This forces you to only summon minions the instant before turning them into a goliath, as keeping them on the battlefield for any longer would kill them, and waste their souls.
  • Bosses that Teleport to the Player: Whenever you activate your Banshee's Boon, your main attack becomes AOE. If this AOE damages these sorts of Bosses, they will instantly Aggro you and teleport to your location. To avoid this, either use your Banshee's Boon far away from the Boss, or keep a soul as back-up, so that when the Boss aggros you, you can divert the aggro instantly by summoning a new minion.

Teamplay[]

  • The Tomb Raiser easily synergies well with any Ranged class. The summons can easily take agro against enemies, leaving the ranged classes to keep a distance and deal as much damage from afar (especially Fae Trickster).

General Tips[]

  • Stat prioritization (what to look for/pearl first in your equipment): Magic Damage on Weapon > Energy Regeneration > Max Health on Mask/Hat > Max Health on Weapon > Max Health% > Health regeneration > all other stats you may want.
  • If you will not be sharing gear between classes and will make dedicated gear specifically for this class, do not invest in attack speed, as the Tomb Raiser does not use this stat.

Skill Usage[]

  • Use Banshee's Boon whenever your energy bar is full. There is no reason to not use this skill, as it significantly increases your dps, heal rate and reduces the amount of damage you take to a negligible amount with high enough hp. With that said, use your discretion to decide whether you need to use this skill even before your energy bar is full. While you get the best results from a full energy usage, using it early could save a minion, and thus get you to a 6-minion goliath a bit faster.
  • Remember that, if a mob has taken aggro towards you, summoning any minion will instantly divert its attention to the newly summoned minion.

Gallery[]

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Ui class tomb raiser
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