Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases. Each fixtures has its own benefits to the club or buffs for members of the club to use like increasing Player Stats and reducing costs for Clubits (the main currency for Clubs). These benefits apply only to PvE and do not affect the Battle Arena gamemodes. Fixtures can ONLY be placed in Club Worlds (not Vault Worlds) and act like normal blocks. Once placed players can build on top of the building but they cannot remove any blocks from the original structure.Base fixtures are available from the start but adding additional fixtures can be purchased from the Merchants (Club Combat Fixture Merchant, Club Utility Fixture Merchant, and/or Club Ultimate Fixture Merchant) located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window. The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab. Some Fixtures cost Clubits up front when placed. Each fixture can be upgraded into higher tiers with additional Clubits with Tier III being the highest tier for fixtures. The cost of fixtures increase depending on the fixture. Most fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
Most of the fixtures are locked and requires a club to progress through experience and levels. Several fixtures are unlocked as clubs level up as well as slots to place fixtures in the club world. Upon certain levels, clubs can unlock the following fixtures/slots:
|Club Level||Fixture Unlock||Slot Unlock|
|1|| Trovian Clubit Union|
Rally of Heroes
| Base #1|
|2|| Shrine of Vitality|
Shrine of Resilience
|3|| Mount Menagerie|
Font of Knowledge
|4|| Shrine of Skill|
Shrine of Rejuvenation
|5|| Travelling Club Merchant|
Effigy of Potent Opulence
|6|| Shrine of Ferocity|
Repose of Heroes
|7||Effigy of Flowing Elixirs||Combat #3|
|8|| Shrine of Efficiency|
|9||Effigy of Echoing Strikes||Combat #4|
|10+|| Hoard of Prosperity|
Effigy of Frugality
There are 4 different types of fixtures Base Fixtures, Combat Fixtures, Utility Fixtures, and Ultimate Fixtures each with their own benefits, costs, and build structures. Each club can have a total of two Base fixtures, four Combat Fixtures, three Utility Fixtures, and two Ultimate Fixtures.
Base fixtures are available for any level of clubs and are nessisary for Club progression. These type of fixtures are nessisary for Club Progression in terms of leveling up the club and a vault for Clubits to use on other fixtures. These types of fixtures are free for purchase and have no rental cost but still require Clubits to upgrade to higher tiers.
NOTE: Since there are only two slots and two different fixtures, only one of each can be placed per club (meaning you cannot have 2 of the same fixture in one club i.e. 2 Trovian Clubit Union or 2 Rally of Heroes).
There are a total of two different Base fixtures:
Combat fixtures are available for any club that reaches level 2 or higher (some will require higher levels to unlock) and are mainly used for applying combat buffs to club members. These buffs will only apply to players who have that club as their primary club. These type of fixtures help boost the players stats for PvE combat. These types of fixtures must be purchased at the Club Combat Fixture Merchant and have a rental cost to keep buffs active (excluding the Shrine of Efficiency). These also require Clubits to upgrade to higher tiers.
There are a total of six different Combat fixtures but only four can be placed per club:
Utility fixtures are available for any club that reaches level 3 or higher (some will require higher levels to unlock) and are mainly used for applying additional buffs to club members as well as increasing drop rates for items looted during adventures. These buffs will only apply to players who have that club as their primary club. These type of fixtures help boost the players in farming/grinding for levels or items. These types of fixtures must be purchased at the Club Utility Fixture Merchant and have a rental cost to keep buffs active (excluding the Scenic Belltower). These also require Clubits to upgrade to higher tiers.
There are a total of six different Utility fixtures but only three can be placed per club:
Ultimate fixtures are available for any club that reaches level 5 or higher (some will require higher levels to unlock) and are mainly used for applying large buffs to club members during adventures. These buffs will only apply to players who have that club as their primary club. These types of fixtures massively boost the players in PvE combat or upgrading gems. These types of fixtures must be purchased at the Club Ultimate Fixture Merchant and have a rental cost to keep buffs active (excluding the Effigy of Frugality). These also require Clubits to upgrade to higher tiers.
There are a total of five different Ultimate fixtures (four of which are usable) but only two can be placed per club: