FANDOM


Flasks and Emblems

Flasks are a main type of recovery item that exist in Trove. As of the Monster Bash Update there are a total of 15 different types of main flasks (a.k.a. Vials) and 24 secondary flasks (a.k.a. Emblems) that add extra buffs to the flask. Player's start with the basic Elysian Flask, and can purchase any primary or secondary flasks through the Store. A flask can go for 750 - 1,050 Credits or 6,500 - 20,000 Cubits. Some of the main flasks have different capacity numbers, but all can be increased by gaining extra flasks through Mastery.

The vials can fill your health when used by pressing "Q". It starts with specific charges but increases with higher Mastery. This item can be refilled at Rejuvenation Station by pressing "E" at it. Once any vials have been used, the emblem will trigger along with it.

Players can equip one Vial Flask and two Emblem Flasks.

Once a Vial Flask or an Emblem Flask is purchased, it becomes available to all owned classes.

Unless otherwise specified, all vials and emblems are worth 25 mastery points each.

NOTE: players who had previously obtained the flasks before the update WILL be rewarded the Vials/Emblem equivalent.

List

[Expand All]

Vials
Item
Icon health
Icon flask capacity
Bonus Effects Obtained
Elysian Flask small Elysian Flask 40% 8 Available by default
Non-tradable
0 mastery points
Elysian Bandolier small Elysian Bandolier 20% 18 Credits 2 750 / Source 2 6,500
Non-tradable
Balanced Elysian Flask small Balanced Elysian Flask 40% 12 Credits 2 750 / Source 2 6,500
Non-tradable
Elysian Jug small Elysian Jug 100% 8 Credits 2 750 / Source 2 6,500
Non-tradable
Death-Defying Vial small Death-Defying Vial 30% 10 One charge is automatically used when health is low (except on the Daughter of the Moon's sword attack) Credits 2 2,000 / Source 2 20,000
Non-tradable
Vial of Unleashed Power small Vial of Unleashed Power 50% 0* Triggers the equivalent of one charge when the user's Ultimate skill is used, without using a charge Bought from the Weaver of Wonders
Vampiric Vial small Vampiric Vial 40% 8 Chance of recovering one charge on defeating an enemy Bought from the Weaver of Wonders
Valorous Vial small Valorous Vial 40% 8

5% chance of recovering one charge on dealing a critical hit

Has a cooldown of 15 seconds.

Bought from the Weaver of Wonders
Condensing Vial small Condensing Vial 50% 7 Recovers one charge every 45 seconds Bought from the Weaver of Wonders
Evasive Vial small Evasive Vial 40% 8 Chance of triggering a heal and random Emblem effect when dodging Bought from the Weaver of Wonders
Conjurer's Crucible Vial small Conjurer's Crucible Vial 40% 8 Chance of recovering one charge when the user's Magic Find is triggered Bought from the Weaver of Wonders
Quester's Vial small Quester's Vial 40% 8 Chance of recovering one charge on completion of a quest Bought from the Weaver of Wonders
Vanguard Vial small Vanguard Vial 30% 10 Triggers one random Emblem when damaged in combat for the first time Bought from the Weaver of Wonders
Chaos Vial small Chaos Vial 20% 15 Triggers an additional random Emblem when used Bought from the Weaver of Wonders
Vial of Minion Multiplication small Vial of Minion Multiplication 30% 10 Doubles the minions spawned from any minion Emblems when used Bought from the Weaver of Wonders

*Additional charges earned through Mastery/Patron are halved while using this vial

Emblems
Item Effects Obtained Notes
Energetic Emblem small Energetic Emblem Temporarily boosts your Energy Regeneration Credits 2 1050 / Source 2 10,000
Non-tradable
  • Lasts 10 seconds
  • Boosts Energy Regeneration by 50%
Restorative Emblem small Restorative Emblem Temporarily boosts your Health Regeneration Credits 2 1050 / Source 2 10,000
Non-tradable
  • Lasts 10 seconds
  • Doubles Health Regeneration
Trailblazing Emblem small Trailblazing Emblem Grants a boost to Jump and Movement Speed Credits 2 1050 / Source 2 10,000
Non-tradable
  • Lasts 10 seconds
  • Boosts Jump by 5
  • Boosts Movement Speed by 20
Arcane Emblem small Arcane Emblem Doubles Magic Damage temporarily Credits 2 1050 / Source 2 10,000
Non-tradable
  • Lasts 3 seconds
  • Increases damage by 250%
Martial Emblem small Martial Emblem Doubles Physical Damage temporarily Credits 2 1050 / Source 2 10,000
Non-tradable
  • Lasts 3 seconds
  • Increases damage by 250%
Zealous Emblem small Zealous Emblem Restores all spent energy Credits 2 1050 / Source 2 10,000
Non-tradable
Unyielding Emblem small Unyielding Emblem Grants a brief invulnerability shield Credits 2 1,050 / Source 2 10,000
Non-tradable
Soothing Rain Emblem small Soothing Rain Emblem Restores 10% health to all nearby allies Credits 2 1050 / Source 2 10,000
Non-tradable
  • Area radius of about 4 blocks
  • Does not work on Tomb Raiser's minions
Energizing Rain Emblem small Energizing Rain Emblem Restores 20 energy to all nearby allies Credits 2 1050 / Source 2 10,000
Non-tradable
  • Area radius of about 4 blocks
  • Functions similarly to Candy Barbarian's healing candy
Repulsing Emblem small Repulsing Emblem Pushes nearby foes away from you Credits 2 1050 / Source 2 10,000
Non-tradable
  • Pushes foes away by about 4 blocks
Chronomantic Emblem small Chronomantic Emblem Reduces the cooldowns of all your abilities Credits 2 1,050 / Source 2 10,000
Non-tradable
  • Reduces cooldowns by 7 seconds (about 18% of Ultimate abilities)
Shadow Shrike Emblem small Shadow Shrike Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Physical Damage. Credits 2 1,050 / Source 2 10,000
Non-tradable
  • Lasts 10 seconds
  • Uses a melee attack
  • Re-use while active will despawn current minion
Sorcerous Servant Emblem small Sorcerous Servant Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Magic Damage. Credits 2 1,050 / Source 2 10,000
Non-tradable
  • Lasts 10 seconds
  • Uses a melee attack
  • Re-use while active will despawn current minion
Vampiric Emblem small Vampiric Emblem Your attacks temporarily heal you for a portion of your Maximum Health Credits 2 1,050 / Source 2 10,000
Non-tradable
  • Lasts 8 seconds
  • Each attack boosts health by 10%
Berserker Emblem small Berserker Emblem Sends you into a battle frenzy, increasing your Attack Speed and Movement Speed, and forcing you to use your main attack. Credits 2 1,050 / Source 2 10,000
Non-tradable
  • Lasts 5 seconds
  • Boosts Attack Speed by 50 and Movement Speed by 40
  • Auto-attacks with basic attack, disabling all actions except moving and jumping
Master Cheep Emblem small Master Cheep Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Physical Damage. Mastery rank 160
Non-tradable
0 mastery points
  • Lasts 10 seconds
  • Uses a melee attack
  • Re-use while active will despawn current minion
Master Magician's Emblem small Master Magician's Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Magic Damage. Mastery rank 170
Non-tradable
0 mastery points
  • Lasts 10 seconds
  • Uses a melee attack
  • Re-use while active will despawn current minion
Megaminer Emblem small Megaminer Emblem Increases Lasermancy temporarily Bought from the Weaver of Wonders
  • Lasts 20 seconds
  • Boosts Lasermancy by 650
Bountiful Emblem small Bountiful Emblem Has a chance to not consume a charge. Bought from the Weaver of Wonders
Surestrike Emblem small Surestrike Emblem Gives the player 20% Critical Hit Bought from the Weaver of Wonders
Decoy Emblem small Decoy Emblem Summons a temporary decoy that will distract enemies from you Bought from the Weaver of Wonders
  • Lasts 3 seconds
  • Functionally identical to Fae Trickster's decoy
  • Decoy spawned is twice as large as the user
  • Not affected by Vial of Minion Multiplication
Damage Reflection Emblem small Damage Reflection Emblem Reflects damage taken back at the attacker. Bought from the Weaver of Wonders
Beamer Emblem small Beamer Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Physical Damage. Bought from the Weaver of Wonders
  • Lasts 10 seconds
  • Uses a ranged attack
  • Re-use while active will despawn current minion
Evil Eye Emblem small Evil Eye Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Magic Damage. Bought from the Weaver of Wonders
  • Lasts 10 seconds
  • Uses a ranged attack
  • Re-use while active will despawn current minion

Recommended Flask Combinations

Knight

  • Surestrike, Martial, Unyielding, Soothing Rain, Shadow Shrike, Chronomantic

Gunslinger

  • Surestrike, Arcane, Zealous, Trailblazing, Berserker, Energizing Rain, Sorcerous Servant

Fae Trickster

  • Surestrike, Arcane, Berserker, Zealous, Energizing Rain, Sorcerous Servant

Dracolyte

  • Surestrike, Arcane, Vampiric, Unyielding, Soothing Rain, Sorcerous Servant

Neon Ninja

  • Surestrike, Martial, Zealous, Unyielding, Soothing Rain, Energizing Rain, Shadow Shrike

Candy Barbarian

  • Surestrike, Martial, Unyielding, Energetic, Zealous, Energizing Rain, Soothing Rain, Shadow Shrike

Ice Sage

  • Surestrike, Arcane, Zealous, Energizing Rain, Berserker, Sorcerous Servant

Shadow Hunter

  • Surestrike, Martial, Zealous, Shadow Shrike, Energizing Rain

Pirate Captain

  • Surestrike, Arcane, Berserker, Zealous, Sorcerous Servant

Boomeranger

  • Surestrike, Martial, Berserker, Shadow Shrike, Trailblazing, Chronomantic

Tomb Raiser

  • Surestrike, Arcane, Zealous, Energizing Rain, Vampiric, Sorcerous Servant

Lunar Lancer

  • Surestrike, Martial, Shadow Shrike, Energetic, Zealous

Revenant

  • Surestrike, Chronomatic, Vampiric

Chloromancer

  • Surestrike, Arcane, Energetic

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.