Gunslinger | ||
---|---|---|
Statistics | ||
Class Type | Ranged | |
Weapon Type | Gun | |
Damage | Magic | |
Biome | Desert Frontier | |
Acquisition | ||
Starter Class Coin 250 | ||
Class ID | ||
“ | When you’re armed with six-shooters, serapes, and a rakishly angled hat, the possibilities are nearly endless… and endlessly handsome. | ” |
— In-Game Class Description
|
The Gunslinger is a Ranged fighter from the Prime deserts of Trove. This class is considered to be a ruthless ranger of the Desert Frontier. It was also the second class added to Trove and uses magic damage. They have the fastest base attack speed in the game, not including Dracolyte or Tomb Raiser.
Crafting[]
Crafting Station | ||
---|---|---|
Chaos Core Crafter | ||
Ingredient(s) | Amount | |
Chaos Core | 1 | |
Flux | 1000 | |
Bottle | 30 | |
Bleached Bone | 10 | |
Result | ||
Gunslinger | 1 |
Abilities[]
Basic Attack DAMAGE: 120% MD RANGE: 29 Blocks ATTACK RATE: 2.5 x Attack Speed/sec | ||
Shoots an energy projectile towards foes. | ||
- You move at 60% normal speed while Basic Attacking.
Lucky Shot DURATION: 5s | ||
Dealing damage has a chance to gives you a free, fully charged Charge Shot. Basic Attacks reduce your fall speed. | ||
Charge Shot 40 FULL CHARGE DAMAGE: 325% MD FULL CHARGE EXPLOSION: 275% | ||
Hold to charge up before unleashing a powerful area of effect blast which allows you to damage a target twice with the direct hit and AoE. Low Charge: 0s-.99s charge time, 150% MD with no AoE, and 31 block range. Mid Charge: 1s-1.29s charge time, 175% MD with 3x3 200% MD AoE, and 32 block range. Full Charge: 1.3s minimum charge time, 325% MD with a 5x5 275% MD AoE, and 32 block range. | ||
- The AoE damage is applied after the blast hits an enemy.
- 60% movement speed while charging.
Blast Jump 65 DAMAGE: 600% MD | ||
Deal moderate area damage and shoot yourself into the sky. Gain a float effect for 2s, decreasing your fall speed. | ||
- If used mid-air, then the damage and visual effect will be applied on the ground below you.
Run and Gun 40s 50 DURATION: 10s | ||
Shoot faster, move faster, and shooting no longer slows you. | ||
Overcharged 40s 50 DURATION: 10s | |||
Run and Gun no longer increases your attack speed but instead decreases it by 25%. All shots fired are fully charged Charge Shots. | |||
Signatory Ring[]
Hidden Effects | ||
Gunslinger has 3 Hidden Effects: Berserk Slinger: When using run and gun gain berserk increasing damage and attack speed, but greatly reduce movement speed. Lock n Load: Dodging gives an instant Charged shot. Resets after a short cooldown. Stunning Ammo: Charged Shot attacks have a chance to stun. | ||
- Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
- Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Gunslinger Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
- Each day of Polish expires at 11 AM UTC, the normal reset time.
- When the Polish runs out, another Gunslinger Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.
Subclass[]
Allies[]
- Orchian (best) : +400 Light + 25% Magic Damage + Speed bonus when defeating enemies.
- Aevyr : +300 Light + 20% Magic Damage + Health and Speed bonus when defeating enemies.
- Prefect Penguin : +20% Magic Damage + Health and Speed bonus when defeating enemies.
Flasks & Emblems[]
There are a few really interesting emblem combinations you can use, but it is recommend to use the Death-Defying Vial for a flask since it won't let you die.
History[]
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Stat gain per level[]
Note: Gunslinger gets +15% Critical Hit boost at the start without any gear/gems.
Level | Magic Damage | Maximum Health | Energy Regeneration | Critical Hit | Jump | Critical Damage |
---|---|---|---|---|---|---|
2 | +10 | +20 | +1 | 0.5% | - | - |
3 | +10 | +20 | +1 | - | - | - |
4 | +16 | +40 | +1 | 0.5% | - | - |
5 | +16 | +40 | +1 | - | - | - |
6 | +35 | +60 | +1 | 0.5% | - | - |
7 | +35 | +60 | +1 | - | - | - |
8 | +50 | +80 | +1 | 0.5% | - | - |
9 | +50 | +80 | +1 | - | - | - |
10 | +50 | +100 | +1 | 0.5% | - | - |
11 | +50 | +100 | +1 | - | - | - |
12 | +50 | +100 | +1 | 0.5% | - | - |
13 | +50 | +100 | +1 | - | - | - |
14 | +50 | +100 | +1 | 0.5% | - | - |
15 | +50 | +100 | +1 | - | - | - |
16 | +50 | +100 | +1 | +0.5% | - | - |
17 | +50 | +100 | +1 | - | - | - |
18 | +50 | +100 | +1 | +0.5% | - | - |
19 | +50 | +200 | +1 | - | - | - |
20 | +50 | +200 | +2 | +0.5% | +1 | - |
21 | +100 | +200 | +1 | +0.5% | - | - |
22 | +100 | +200 | +1 | +0.5% | - | - |
23 | +100 | +200 | +1 | +0.5% | - | - |
24 | +100 | +200 | +1 | +0.5% | - | - |
25 | +150 | +300 | +1 | +0.7% | - | - |
26 | +150 | +300 | +1 | +0.7% | - | - |
27 | +150 | +300 | +1 | +0.7% | - | - |
28 | +200 | +300 | +2 | +0.7% | - | - |
29 | +200 | +400 | +3 | +0.7% | - | - |
30 | +250 | +500 | +4 | +1.0% | - | +25% |
Tactics[]
Solo Play[]
A gunslinger should always try to stay at ranged, this can be done in two easy ways
- building Jump will allow you to hover over melee enemies whilst raining bullets downwards (at the cost of halting Energy Regeneration*, try to use Charged Shot and Blast Jump before starting to jump for more offensive energy use).
*Energy cost for blast jumping is VERY LOW, if using this strategy don't worry about it.
- building a platform unreachable by melee enemies, this gives you more offensive energy use than jumping but is impractical against certain enemies (such as Dark Mushroom Men, who will knock you off and place a damaging area of effect on the platform)
Against non-boss mobs try to initiate with a manually Charged Shot and follow up with a Lucky Shot Charged shot as soon as possible, if appropriately geared this should kill most enemies before they reach you, if they do still reach you then follow up with a Blast Jump
-Also when using the ultimate move circle around your enemy, making it easy to blast jump the out of existence.
The ☀ Lunar Lancer subclass mixed with the ultimate can make a machine gun like effect that keep the enemies back and do a lot of damage all at once
Beware of:
Ranged enemies - focus these down whilst using vertical movement to deal with melee enemies
Teleporting bosses - jumping ensures a boss will immediately fall when it teleports to you. If using a platform as a safezone then make sure you stand right on the edge, (the boss teleports directly to the front of players) reducing the chance of them getting a foothold on your platform
Spinners - Most spinning enemies (such as beetles and power plants) gain a damage reduction effect whilst spinning, hold off using any damage burst abilities until they stop, or use the time they are spinning to manually charge up a shot
Dark Mushroom Men/Lava Crabs - debatably the most dangerous ranged enemies, try jumping from side to side in the air to dodge the projectile
- Teleporting bosses - try to stay close to them (but either to their back or just out of their range), this will prevent allies (especially Knight, Dracolyte and Neon Ninja) from losing damage time after it teleports
Teamplay[]
Whilst staying at range is still fairly important, try not to stay at max possible range as:
- bullet travel time is reduced, meaning you lose less hits when an enemy suddenly changes position (either by aggro change or knockback)
- will allow allies to kill enemies aggroed on you much easier
If you gain aggro then utilise vertical movement (Blast Jump or normal jumping) to hold the enemy in place below you; letting allies pick them off easily
Gunslingers can benefit from the Candy Barbarian rage gumdrop to increase their attack speed greatly, even if they have a class gem equipped their ultimate attack speed will increase, so try to time your ult with their cone to achieve max damage.
Costumes[]
Gunslinger (15) | ||
---|---|---|
Item | Description | Obtained |
Starter Gunslinger 35 |
N/A | Granted to all players after unlocking Gunslinger. |
Level 10 Gunslinger 35 |
N/A | Granted to all players after reaching EXP lv. 10 as Gunslinger. |
Level 20 Gunslinger 35 |
N/A | Granted to all players after reaching EXP lv. 20 as Gunslinger. |
Level 30 Gunslinger 35 |
N/A | Granted to all players after reaching EXP lv. 30 as Gunslinger. |
Regal Rebel 70 |
A costume for the Gunslinger. Enhanced with rare fabrics and golden trim, this outfit ansures that no acquaintances will ever doubt your sharp sense of fashion. | Bought from the store for 750 |
Revolver Ranger 70 |
A costume for the Gunslinger. Modified to better blend into the wilderness, this garb is worn by hunters of men and beasts alike. | Bought from the store for 750 |
Hotdog Hero 70 |
A costume for the Gunslinger. Allows for sneak attacks from picnic tables. | Bought from the store for 750 |
Uberman 70 |
A costume for the Gunslinger. Neither a bird or a plane. | Bought from the store for 750 |
Heartbreaker 70 |
A costume for the Gunslinger. This heart-attacking garb will have your allies head over heals for your firepower and leave your foes in a daze. | Bought from the store for 1250 Blitz 'N' Glitz Pack |
ATMOS C-TAC Armor 70 |
Gunslinger craftable costume. Tilt the balance of battle in your favor with superior armor and armaments. | Craftable at the Chaos Core Crafter. |
Jet Jammer 70 |
A costume for the Gunslinger. Navigate the skies of Neon City as this gun-slinging vigilante. | Craftable at the Chaos Core Crafter. |
Sunset Slinger 175 |
A rare lunar Gunslinger Costume. Perfect for skillful pistoleers with a propensity for moonlit duels on the stroke of midnight. | Bought from the Shadowy Market |
Bubble Blaster 70 |
A costume for the Gunslinger. Burst your enemies' bubbles with this popping gunslinger costume. | Craftable at the Chaos Core Crafter. |
Resistor Blaster 70 |
A costume for the Gunslinger. Finish your foes off from afar with this power-pumping pistoleer outfit. | Crafted at the Resistor, Upgraded Resistor, and/or Overclocked Resistor Workbench Rare drop from Greater Neon Cache Flashing Neon Cache |
Mythical Marksman 70 |
A costume for the Gunslinger. Stand out from the crowd with this crimson coating. | Bought from the store for 1250 |
Dubstepping Desperado 70 |
A costume for the Gunslinger. The bass won't be the only thing dropping when you walk into town in these dance floor-filling duds. | Hearty Party Pack 1 |
Tombstone Tempest | A costume for the Gunslinger. The weather forecast for this high noon is a hail of bullets. | Granted to players who are opted-in to the Trove Newsletter Insider Program when they Purchase any Credit-based Pack See more info |
Video[]
Gallery[]
Trivia[]
- The dance reference for the Gunslinger is "The Running Man"
Classes | ||||||
---|---|---|---|---|---|---|
Knight |
Gunslinger |
Fae Trickster |
Dracolyte |
Neon Ninja | ||
Candy Barbarian |
Ice Sage |
Shadow Hunter |
Pirate Captain |
Boomeranger | ||
Tomb Raiser |
Lunar Lancer |
Revenant |
Chloromancer |
Dino Tamer | ||
Vanguardian |
Bard |
Solarion |