You can now change your character's head! Use /randomhead to get a new look. Note: many hats and masks will either not appear or appear too small temporarily, we need to remake them and this will be fixed in a future patch.
Leveling up now grants percentage bonuses to stats for most stats, instead of flat bonuses. More information coming to the character screen about these in the future.
Adding daily world cycling. Every night all old worlds will be destroyed and new worlds with a new set of parameters will spawn throughout the day.
There is now a message in the lobby screen which says what type of world today's world is.
You will now auto-equip the highest damage weapon available when switching classes.
Fixed a bug that made the Gunslinger unable to attack after trying to use a Charge Shot while in the middle of another attack.
Dungeon bosses should now stay in their room.
Reduced number of star bar fills which give bonus Source to 2 per day. Increased bonus amount for logging in to 150 and bonus amount per bar fill to 150.
Fixed a bug that would incorrectly adjust the Gunslinger's aim when there was an object between the Gunslinger and the camera.
Quests will now reward higher-quality equipment from chests in rank 5 zones.
Squished the stat gain in all equipement from rank 5 zones and tuned health on monsters in rank 5 zones to match.
It is no longer possible to craft natural blocks (these were the ones destroyable by combat abilities).
A new grass colored block is craftable.
You can now enter a number of items to be crafted in the crafting window.
Fixed a bug where Sprinkle's sparkle could be left behind in the world.
Emblems should now have more magic find, more often.
Death particle effects now use the color of the NPC.