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Adventures Patch Notes - November 14, 2017

Clubs 2.0[]

  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
  • Popular (based on likes)
  • Small but Active
  • New Fixtures (based on clubits spent in the past week)
  • High Power Rating
  • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.

Club Adventures[]

  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
  • New Club décor from the female merchant in the Club HQ at the Hub World
  • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
  • At the Travelling Merchant fixture (Tier 1-3) in a Club World
  • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
  • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.

Hero NPCs[]

  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
  • Visits for 9 hours and costs 50 clubits to remove
  • Never sleeps – can’t stop, won’t stop
  • Grants PVP adventures
  • Visits for 12 hours and costs 150 clubits to remove
  • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
  • Grants fishing adventures
  • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
  • Visits for 1 day, 6 hours and costs 200 clubits to remove
  • Never sleeps
  • Grants adventures to defeat living Pirrots - All of them
  • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
  • Visits for 18 hours and costs 100 clubits to remove
  • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
  • Grants adventures for the Medieval Highlands Adventure World
  • Visits for 21 hours and costs 100 clubits to remove
  • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
  • Grants adventures for the Desert Frontier Adventure World
  • Visits for 18 hours and costs 100 clubits to remove
  • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
  • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
  • Visits for 14 hours and costs 125 clubits to remove
  • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
  • Grants adventures for the Permafrost Adventure World
  • Visits for 1 day, 2 hours and costs 200 clubits to remove
  • Never sleeps
  • Grants adventures for the Cursed Vale Adventure World
  • Visits for 12 hours and costs 80 clubits to remove
  • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
  • Grants adventures for the Fae Wilds Adventure World
  • Visits for 21 hours and costs 150 clubits to remove
  • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
  • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
  • Visits for 18 hours and costs 250 clubits to remove
  • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
  • Grants adventures for the Neon City Adventure World
  • Visits for 18 hours and costs 200 clubits to remove
  • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
  • Grants adventures for the Dragonfire Peaks Adventure World
  • Visits for 15 hours and costs 300 clubits to remove
  • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
  • (Yes that sleep timer is correct… zZzzzZzz…)
  • Grants adventures for the Radiant Ruins Adventure World
  • Requires Tier 1 Repose of Heroes fixture to spawn
  • Visits for 1 day and costs 400 clubits to remove
  • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
  • Grants adventures for the Shadow Tower
  • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
  • Visits for 21 hours and costs 500 clubits to remove
  • Sleeps for 1 hour every hour and costs 75 clubits to wake
  • Grants adventures for the Treasure Isles Adventure World
  • Visits for 18 hours and costs 300 clubits to remove
  • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
  • Grants adventures for the Forbidden Spires Adventure World
  • Requires Tier 1 Repose of Heroes fixture to spawn
  • Uzumi the Envoy of the Seas
  • Visits for 1 day and costs 400 clubits to remove
  • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
  • Grants adventures to collect Water Gem boxes
  • Requires Tier 2 Repose of Heroes fixture to spawn
  • Visits for 18 hours and costs 400 clubits to remove
  • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
  • Grants adventures to collect Air Gem boxes
  • Requires Tier 2 Repose of Heroes fixture to spawn
  • Udunn the Fiery Magmagister
  • Visits for 12 hours and costs 200 clubits to remove
  • Never sleeps
  • Grants adventures to collect Fire Gem boxes
  • Requires Tier 2 Repose of Heroes fixture to spawn
  • Visits for 1 day, 2 hours and costs 100 clubits to remove
  • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
  • Grants chaotic adventures
  • Requires Tier 3 Repose of Heroes fixture to spawn
  • 2 LEGENDARY rarity Heroes:
  • Visits for 6 hours and costs 10 clubits to remove
  • Never sleeps
  • Grants mining adventures
  • Requires Tier 3 Repose of Heroes fixture to spawn
  • Visits for 15 hours and costs 10 clubits to remove
  • Never sleeps
  • Grants loot hunting adventures
  • Requires Tier 3 Repose of Heroes fixture to spawn

Club Fixtures[]

  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
  • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
  • Level 1: Granted for free, 3 Hero Rally Points are available
  • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
  • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
  • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
  • Level 1: Granted for free, Club Clubit cap of 3,000
  • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
  • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
  • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
  • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
  • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
  • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
  • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
  • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
  • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
  • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
  • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
  • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
  • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
  • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
  • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
  • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
  • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
  • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
  • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
  • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
  • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
  • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
  • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
  • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
  • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
  • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
  • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
  • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
  • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
  • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
  • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
  • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
  • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
  • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
  • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
  • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
  • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
  • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
  • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
  • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
  • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
  • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
  • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
  • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
  • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
  • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
  • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
  • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
  • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
  • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
  • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
  • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
  • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
  • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
  • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
  • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
  • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
  • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%

Club Ranks and Permissions[]

  • Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Promotion changes:
  • Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
  • VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
  • Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
  • Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
  • Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
  • Players at the Member rank can never demote or promote.
  • Permissions List:
  • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
  • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of instead of . The player using the command must be standing inside the club world zone they intend to restrict.
  • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
  • ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
  • Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
  • Terraform – Enables or disables the ability to use a terraformer in a club world.
  • Craft – Enables or disables the ability to craft at a club workbench.
  • Invite – Allows members with this permission to invite new members to the club.
  • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
  • Demote – Allows members with this permission to demote existing members to a lower rank.
  • Kick – Allows members with this permission to kick existing members out of the club. Cya!
  • ClubChest – Enables or disables the ability to interact with the club’s chest.
  • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
  • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
  • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
  • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
  • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
  • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
  • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
  • Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.

Adventures Window[]

  • The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.
  • Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.
  • All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.
  • The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.

Frameworks[]

  • Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.
  • The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.
  • The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.
  • Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.
  • Blocks that overlap where a Framework are placed are dropped as loot.

Forbidden Spires Biome[]

Tethering [Public Evaluation][]

  • Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.
  • To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)
  • By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.
  • XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.
  • Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.
  • Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.
  • We're aware that there may be concerns about how loot (and not experience) is distributed as a result of two different tethers competing over a lair/dungeon boss chest. In some cases, the first tether was able to disarm the chest and collect loot before any members from the secondary tether could damage the chest. Tethering is still in the "Public Evaluation" phase at the release of the Adventures expansion so it's highly likely this will change, or tethering will be removed, as a result of live feedback on this topic.

Mastery[]

  • Mastery rewards have been extended past Mastery Rank 300.
  • The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!
  • Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.
  • New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.
  • New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.
  • The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.
  • Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.
  • There’s no longer an extra chaos factor granted for being at Mastery cap.
  • The bonus damage from each Mastery level has been reduced from .2% down to .15%
  • New rewards include:
  • Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week
  • Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week
  • Several framework recipes, which together can be used to build golden castle walls
  • New tomes that grant gem dust once a week
  • New mounts, allies, fishing rods, boats, auras, and more!

Leaderboards[]

  • The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks.
  • New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!
  • A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.
  • A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!
  • A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!
  • The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.
  • Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.
  • The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.

Trophies, Badges, and Achievements[]

  • New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!
  • These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.
  • (PC only) Steam achievements have now been added to Trove.

Store[]

  • New additions to the Store:
  • The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
  • The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.
  • The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.
  • The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.
  • The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.
  • Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)
  • A six-pack of Ninth Lives for all those gem leveling needs
  • Many mounts, wings, magriders, and costumes are now cheaper on the Store!
  • The Essentials Pack will be retiring from the store at the end of November! The Wings of the Phoenix will be available for direct purchase. (The other items will be available again in some other fashion.)
  • The price of patron has been reduced across the board.
  • Patrons now additionally earn 33% extra Adventurine.
  • The Deals tab of the Store has been reordered to better display all the free products first.
  • Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.
  • Chaos Coins no longer drop from Chaos Chests.
  • Patron Points have been renamed to Loyalty, but their functionality remains the same.
  • Radiant Sovereigns no longer drop from Boons.
  • The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.
  • Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.
  • Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.
  • (PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.
  • (PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)

Luxion of the Golden Hoard[]

  • Luxion of the Golden Hoard has been spotted heading towards the hub.
  • Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.
  • Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.

Dragons[]

  • 3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.

Knight Updates[]

  • The basic melee attack for the Knight can now hit NPCs one block above or below
  • The Basic Attack for the Knight now does 117% more damage
  • Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.
  • Smash energy cost has been reduced by 50%
  • Smash no longer has a knockback
  • Smash no longer has a stun effect
  • Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"
  • Charge now does 22% more damage
  • Charge now does damage when passing enemies
  • Charge now applies a taunt to all NPCs effected by the ability
  • Charge now applies a 1s stun to all targets that take damage
  • Iron Will energy cost has been reduced by 50%
  • Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)
  • Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight
  • Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks
  • Spirit Squire Class Gem Changes:
  • Cooldown time has been removed
  • No longer slows down the Knight when used, allowing for greater freedom of movement
  • Energy cost has been reduced

Radiant and Stellar Rings[]

  • Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.
  • New Ringcrafting Recipes:
  • Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux
  • Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.
  • Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.
  • Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.
  • Radiant Rings now loot collect into 1 Celestial Diamond and Flux.
  • Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.
  • Rings can no longer be erroneously added to the forge.

Plasma Fishing[]

  • Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.
  • Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.
  • All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!
  • Fish are now unlocked by default in the Loot Collector.

Early Game Changes[]

  • There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.
  • New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.
  • The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.

LED Blocks[]

  • A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!
  • These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.
  • Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.
  • Short Interval LED blocks transition between On and Off every 1 second.
  • Long Interval LED blocks transition between On and Off every 3 seconds.
  • LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.
  • LED blocks can be crafted on the Cube Converter.

Music Note Blocks[]

  • Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.
  • If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.
  • When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.
  • Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.

New Dungeons[]

  • New Shadow Tower dungeon from Frokly!
  • New Frontier Lair from Tobstarrix!
  • New Frontier Lair from Frokly!
  • New Frontier Lair from Xegor!
  • New Radiant Lair from blahblahbal!
  • New Highlands Dungeon from Evilagician!
  • New Treasure Isles Dungeon from Pennry!

Additional Updates[]

  • Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!
  • Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.
  • Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.
  • The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.
  • The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.
  • Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.
  • Fixed a crash that could occur when using /joinme while changing worlds.
  • There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.
  • Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.
  • Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.
  • The stats on the Clownish Kicker dev ally have been nerfed. Sorry, Morticus!
  • Attempting to claim an item without inventory space will now display an appropriate error message.
  • Fishing under the influence of Lunacy will no longer leave the player in a bad state.
  • Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.
  • Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.
  • Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!
  • Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.
  • There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.
  • Minigames now display a timer before they start rather than a “Waiting for Players” message.
  • Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.
  • Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.
  • Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.
  • Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.
  • The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.
  • The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.
  • Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.
  • Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.
  • The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)
  • Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.
  • Using a class coin now swaps to the newly unlocked class.
  • Purchasing a class in the store will now swap to the newly unlocked class.
  • The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.
  • Added 3 more speed settings for magrails.
  • The Sky-High Pancake Stack ally now has stats.
  • The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.
  • Fixed Razer Chroma bug where locked ability keys appeared green instead of red.
  • The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.
  • Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.
  • Fixed an issue where the subclass ability icon in the character sheet would not reset.
  • All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.
  • The Shadow Hunter Anarchy Archer costume now has green and purple VFX.
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