• Difficult biomes can now grant better loot.
  • 'Lootable' entities no longer display a nameplate saying 'Lootable'.
  • Slightly increased how long before you can attack again while drinking a potion.
  • The base player move speed is slightly slower.
  • New edge rendering method - combines high pass and sobel filters (this is as cool as it sounds).
  • Disabled auto equip of slot items when holding 'E'.
  • Theme music now plays in the lobby.
  • More resource nodes should now spawn during world generation (look to the top of the trees).
  • Tooltips for lootable items now tell you how to pickup these items.
  • Fixed a bug where the client ignored input while displaying an error at name selection.
  • Single target destruction now costs slightly less energy.

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