- Not to be confused with the Pirate Captain boss.
Pirate Captain | ||
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Statistics | ||
Class Type | Melee | |
Weapon Type | Gun | |
Damage | Magic | |
Biome | Treasure/Lost Isles | |
Acquisition | ||
Starter Class Coin 250 Block Beard's Pirate Pack | ||
Class ID | ||
“ | If yer tired of life as a land lubber, prepare to set sail as the Pirate, our new master and commander of the salty seas! Of course, it’s not as simple as pinching a Parrot and plundering booty. You’ll need to hone your Piratical abilities to keep from walking the plank! | ” |
— In-Game Class Description
|
The Pirate Captain is a Ranged fighter from the Prime seas of Trove. This class is considered to be a treasure loving pirate from the high seas of the Treasure Isles.
Pirate Captains can be described as one word: explosive. This class is useful against large groups of enemies. Most of his attacks use a wide range of explosives, even going so far as to utilize his pet parrot. His basic attack does not use a projectile, but rather an area of effect attack that can damage multiple enemies. The Captain's parrot can be thrown to help attack enemies; and the Pirate can also throw an explosive dummy that attracts the attention of any enemy in the area. His Ultimate, like the Captain's parrot ally, shoots massive explosive projectiles that can wipe out large groups of enemies.
Unlike most classes, This class uses Energy but cannot use Energy Regeneration stats to gain energy. This class relies heavily on his passive to recharge his energy in order to use his dummies. The rest of his abilities do not require energy to use.
Crafting
Crafting Station | ||
---|---|---|
Chaos Core Crafter | ||
Ingredient(s) | Amount | |
Chaos Core | 1 | |
Flux | 1000 | |
Golden Seashell | 200 | |
Ancient Scale | 1 | |
Result | ||
Pirate Captain | 1 |
Abilities
Basic Attack DAMAGE: 200% MD RANGE: 6 Blocks ATTACK RATE: 1 x Attack Speed/sec | ||
Fires a short ranged blast in a trapezoidal volume. | ||
Plunderbuss | ||
Basic Attacks and Pretend Pirate detonation generates 1 Doubloon per enemy hit. Every Doubloon gives 10 energy. | ||
- The Pirate Captain does not benefit from energy regeneration and must proc this passive to generate energy.
First Mate 1s RANGE: 14 Blocks DURATION: 10s | ||
Throws a turret that deals 140% MD damage. After collecting 3 Doubloons, the turret upgrades and deals 720% MD damage. Collecting 3 more Doubloons upgrades the turret again, doubling its attack rate. | ||
- Attack speed is NOT affected by the player's attack speed.
- Can only summon one at a time.
ARR-tillery | |||
Allows First Mate to deplay an additional turret. Both turrets will upgrade from the same Doubloons. | |||
Pretend Pirate 64 DAMAGE: 250% MD RANGE: 7 Block Radius DURATION: 10s | ||
Throws a decoy which taunts nearby enemies and explodes upon defeat, dealing damage. Can withstand 3 attacks before breaking, regardless of damage. | ||
- Capable of destroying blocks.
- Recieve a small window of invincibility after recieving damage.
Man o' War 40s DAMAGE: 600% MD RANGE: 4.5 Block Radius DURATION: 15s | ||
Summons a turret that lobs explosive shells. | ||
- No limit to the amount of Man o' Wars avaliable.
- Can be used with First Mate.
- Fires every second.
Stat gain per level
Note: Pirate Captain gets a +60% Critical Damage boost at the start without any gear/gems.
Level | Magical Damage | Maximum Health | Health Regeneration | Critical Damage | Movement Speed | Critical Hit |
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2 | +10 | +20 | +1 | +2 | - | - |
3 | +10 | +20 | +1 | +2 | - | - |
4 | +18 | +40 | +1 | +2 | - | - |
5 | +18 | +40 | +1 | +3 | - | - |
6 | +35 | +60 | +1 | +2 | - | - |
7 | +35 | +60 | +1 | +2 | - | - |
8 | +50 | +80 | +1 | +2 | - | - |
9 | +50 | +80 | +1 | +3 | - | - |
10 | +50 | +100 | +1 | +3 | - | - |
11 | +50 | +100 | +1 | +1 | - | - |
12 | +50 | +100 | +1 | +1 | - | - |
13 | +50 | +100 | +1 | +1 | - | - |
14 | +50 | +100 | +1 | +1 | - | - |
15 | +50 | +100 | +1 | +1 | - | - |
16 | +50 | +100 | +1 | +1 | - | - |
17 | +50 | +100 | +1 | +1 | - | - |
18 | +50 | +100 | +1 | +1 | - | - |
19 | +50 | +200 | +1 | +1 | - | - |
20 | +50 | +300 | +2 | +2 | +3 | - |
21 | +100 | +200 | +1 | +5 | - | - |
22 | +100 | +200 | +1 | +5 | - | - |
23 | +100 | +200 | +1 | +5 | - | - |
24 | +100 | +200 | +1 | +5 | - | - |
25 | +150 | +300 | +1 | +7 | - | - |
26 | +150 | +300 | +1 | +7 | - | - |
27 | +150 | +300 | +1 | +7 | - | - |
28 | +200 | +300 | +2 | +7 | - | - |
29 | +200 | +400 | +3 | +7 | - | - |
30 | +250 | +500 | +4 | +10 | - | +2.5% |
Tactics
Solo Play
Pirate Captains don't have energy regeneration, their regeneration comes from their passive (coins) each coin restores 10-15 energy. Therefore, you don't need energy regeneration stats on your equipment.
Having the Prowling Shadow ally with high attack speed and Health/%Health can outlast large groups of enemies, even in Uber 6+ levels.
Prefect Penguin will also allow you to keep your health high as long as you can kill the enemies quickly. Thanks to the damage bonus, this is a great ally for both damage and survivability.
Keeping First Mate can help deal tons of damage between the player and the ally, but having Man o' War and First mate can maximize damage output on large groups. This also helps with the Chronomancer Ally, given its cooldown reduction.
To avoid taking any damage, try to throw your decoys around the map to give yourself some breathing room. If placed well enough, you'll never take any damage from your enemies! These decoys will also allow you to regain energy when they explode and damage enemies. This is perfect for keeping your turrets alive while being too far away to use your M1 on them. Remember that these decoys won't upgrade your turrets with the doubloons that they generate, so you'll have to go up close initially.
Teamplay
Just like Solo play, players with this class can use the Pretend Pirate to keep the enemies occupied while close ranged attackers (like Knights and Dracolytes) can get close to deal damage to the enemy.
Having Multiple Pirates can share passive abilities to improve the First Mate ability on any Pirates.
Pirate class can become a great supporter or damage dealer for any team.
Beware of:
Teleporting bosses - try to stay close to them (but either to their back or just out of their range), this will prevent allies (especially Knight, Dracolyte and Neon Ninja) from losing damage time after it teleports .
Area of Effect damage abilities such as Toxic Clouds - try to jump out of range, strafe around the boss, and use your decoys as much as possible to avoid the damage zone entirely.
Costumes
Pirate Captain (13) |
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Item | Description | Obtained |
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Starter Pirate Captain 0 Mastery points |
N/A | • Granted to all players. |
Level 10 Pirate Captain 35 Mastery points |
N/A | • Granted to all players after reaching EXP lv. 10 as Pirate Captain. |
Level 20 Pirate Captain 35 Mastery points |
N/A | • Granted to all players after reaching EXP lv. 20 as Pirate Captain. |
Master of Commanding 70 Mastery points |
A costume for the Pirate Captain. Master the seas in style and magnificence with this finest of captainly uniforms. | • Bought from the store for • Block Beard's Pirate Pack |
Ghost Pirate 70 Mastery points |
A costume for the Pirate Captain. It may be a little worse for wear, but this uniform commands th undying loyalty of any ship's crew. | • Bought from the store for • Block Beard's Pirate Pack |
Mad Scientist 70 Mastery points |
A costume for the Pirate Captain. Has science gone too far? Find out! | • Bought from the store for • To The Nines Pack |
Shipyard Scavenger 70 Mastery points |
A costume for the Pirate Captain. Dive deep to find treasure! | • Bought from the store for • Shadow's Eve Costume Pack |
Treasure Trovian 70 Mastery points |
A costume for the Pirate Captain. Old school adventuring never looked so good! | • Spooky Swag Bag |
Rat Royale 70 Mastery points |
A costume for the Pirate Captain. In ages past, the Rat Dynasty held sway over vast swaths of Candoria. | • Snowfest Pack |
Arcanium Admiral 70 Mastery points |
A costume for the Pirate Captain. Plunder the riches of seas and skies as the commander of a mighty steamship fleet | • Craftable at the Chaos Core Crafter. |
Star Skipper 70 Mastery points |
A costume for the Pirate Captain. With the stars out of reach, it is time to take to the seas! | • Craftable at the Chaos Core Crafter. |
Captain Moonsilver 175 Mastery points |
A rare lunar Pirate Captain Costume. Perfect for pillage and plunder on the moonlit seas. | Bought from the Shadowy Market |
Cogforge Commander 35 Mastery points |
A costume for the Pirate Captain. Forge your legend on the high seas with this steamy mechanical ensemble. | • Craftable at the Chaos Core Crafter. |