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Shadow Hunter
Shadowhunter
Statistics
Class Type Ranged
Weapon Type Bow
Damage Physical
Biome Sky Realm
Acquisition
Chaos Core CrafterChaos Core Crafter
Credits 2 750
Class ID
c_p_shadow_hunter
The Shadow Hunter is a fearsome sniper armed with a deadly bow, razor-sharp arrows, and a whispering crystal that can see through walls.
 
— In-Game Class Description

The Shadow Hunter is a Ranged fighter from the heavenly sky of Trove. This class is considered to be an adept sniper from the Sky Realm's Radiant Ruins.

Shadow Hunters are best known to be long ranged snipers that are best paired with another class. This class alone can handle one-on-one combat against other enemies but will have difficulty with large groups of enemies and are best just picking off enemies one by one. His charged shot has the capability to deal massive damage as well as the ability for it to travel through walls with the help of his passive. The Shadow Hunter can also support with sun snares to stun enemies for a short period of time. His ultimate, just like his charged shot, fires a massive Arrow of the Goddess that deals even more damage than the Radiant Arrow.

Crafting[]

Crafting Station
Chaos Core CrafterChaos Core Crafter
Ingredient(s) Amount
Chaos Core Chaos Core 3
Flux Flux 15000
Radiant Shard Radiant Shard 2000
Somber Soul Somber Soul 20
Crystallized Cloud Crystallized Cloud 1500
Result
Shadowhunter Shadow Hunter 1

Abilities[]

Basic Attack
DAMAGE: 375% PD
RANGE: 51 Blocks
ATTACK RATE: 1.04 x Attack Speed/sec
Weapon: Bow
Shoots an arrow made of pure light energy.
Notes:
  • Can shoot through walls and enemies.
  • Can damage blocks.
  • Move at 60% normal speed while shooting.
Shadow Blitz
DAMAGE: 200% PD
RANGE: 45 Blocks
ATTACK RATE: 12 Attacks/sec
Weapon: Bow
Styles Bow Basic Attack becomes a rapid-fire stream of arrows.
This ability modifier requires a Shadow Hunter Class Gem to be equipped
Notes:
  • Can shoot through walls.
  • Attack Speed coming from equipment does NOT affect this class gem ability, as it exceeds the 300% attack speed cap.
Dark Whispers
SHADOW MARK DAMAGE: 5%
EXPLOSION DAMAGE: 100%
RANGE: 21 blocks
DURATION: 10s
SPEED BOOST: 40%
Dark Whispers
Nearby enemies periodically receive a Shadow Mark, increasing damage done to them as well as making them visible through walls. When the Shadow Hunter uses a basic attack on Shadow Marked targets a small explosion is triggered at the target and the Shadow Hunter will gain one Seeker. Additionally, when dodging the Shadow Hunter gains a movement speed boost for a short time.
Notes:
  • Marks the same enemy continuously if there are no other enemies.
  • Speed boost is refreshed when dodging if already active.
Shadow Seekers
Energy Cost 40
DAMAGE: 350% / 450% / 600% / 750% / 900% PD
CRITICAL DAMAGE BONUS: 50%
Shadow Seekers
Requires one Seeker to use. On use fires all Seekers that hunt the closest target and explode on contact dealing damage. The Shadow Hunter can store up to 5 Seekers at a time. Seekers deal increased damage for each one fired when used.
Notes:
  • Shadow Seekers also deal increased Critical Damage.
Sun Snare
Energy Cost 65
DAMAGE: 250% PD
RANGE: 3 Block Radius
Sun Snare
Throws a blinding trap which stuns and damages all nearby enemies for 2 seconds when triggered. Enemies damages by it will also gain a Shadow Mark.
Notes:
  • Fully sets up after 0.5 seconds of deployment.
  • Enemies stunned are reduced to 0 stability for the duration.
Sacred Arrow
Cooldown 45s
DAMAGE: 550% PD
DAMAGE OVER TIME: 400% PD
Sacred Arrow
Fire a large damaging arrow of energy that applies a damage over time to targets hit by it. This arrow pierces targets and blocks. If the ability button is held down, you will continuously fire arrows until running out of energy. Damage over time effect can be applied to the same target multiple times.
Notes:
  • Slows the player greatly.

Signatory Ring[]

Hidden Effects
Golden Signatory Box Shadow Hunter
Shadow Hunter has 3 Hidden Effects:
Sneaky Traps: When dodging the Shadow Hunter drops a Sun Snare.
Tactical Shot: When enemies take damage from the Shadow Hunter’s Sacred Arrow a Shadow Seeker will fire from the Shadow Hunter and attack the closest target.
Unholy Heal: When enemies with Shadowmark are defeated the Shadowhunter is healed a small amount.
Notes:
  • Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
  • Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Shadow Hunter Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
  • Each day of Polish expires at 11 AM UTC, the normal reset time.
  • When the Polish runs out, another Shadow Hunter Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.

Subclass[]

This ability can only be used when the player's current class reaches level 10
Searing Light
Subclass Ability: Shadow Hunter
Shadow Hunter subclass icon
Magic attacks to enemies can activate Searing Light, a damage over time effect, dealing damage every 0.1s for 3s. 10s cooldown.
Passive Ability
Magic Damage
Tier I
15% Active chance on magic damage dealt
5% Physical Damage.
+10
Tier II
16% Active chance on magic damage dealt
8% Physical Damage.
+60
Tier III
17% Active chance on magic damage dealt
11% Physical Damage.
+160
Tier IV
18% Active chance on magic damage dealt
14% Physical Damage.
+300
Tier V
19% Active chance on magic damage dealt
17% Physical Damage.
+500
Tier VI
20% Active chance on magic damage dealt
20% Physical Damage.
+750
Tier VII
21% Active chance on magic damage dealt
25% Physical Damage.
+750
Tier VIII
25% Active chance on magic damage dealt
30% Physical Damage.
+750
Tier IX
30% Active chance on magic damage dealt
40% Physical Damage.
+750

Allies[]

There are several Allies that can be used to benefit the Shadow Hunter, some of which can help survivability and/or increase overall damage.

  • Earnie: The most effective ally for this class, it gives + 400 Light + 25% Physical Damage + Shield when nearby enemies die.
  • Animated Jug: It gives + 300 Light + 20% Physical Damage + 15% Health and Speed bonus when an enemy dies.
  • Rapt Berserker: It will significantly boost your damage output and your health.

Flasks & Emblems[]

There are a few really interesting emblem combinations you can use, but it is recommend to use the Death-Defying Vial as your flask since it won't let you die.

Martial Emblem - The most effective emblem for the class, It will superbly boost your attacks when combined with Lunarform. It boosts your Physical Damage stat by 250%.

Shadow Shrike Emblem - Nothing much, but since you deal a heavy amount of damage, you will make this emblem stronger. Summons a temporary damage dealing ally.

Master Cheep Emblem - Just the same as Shadow Shrike, but obtainable through mastery.

History[]

  • Reworked:
  • OLD:
  • Periodically adds a Shadow Mark to a nearby enemy, allowing you to see them through blocks.
  • NEW:
  • Nearby enemies periodically receive a Shadow Mark, increasing damage done to them by 5% as well as making them visible through walls. When the Shadow Hunter uses a basic attack on Shadow Marked targets a small explosion is triggered at the target dealing 100% damage and granting the class one Seeker. Additionally, when dodging the Shadow Hunter gains a movement speed boost for a short time. This boost is refreshed when dodging if already active.
  • Damage: 250% Green Arrow 375%.
  • Now can shoot through walls and enemies.
  • Increased projectile size.
  • Damage: 100% Green Arrow 200%.
  • Now can shoot through walls.
  • Requires one Seeker to use. On use launches all Seekers that hunt the closest target and explode on contact dealing 250% damage. The Shadow Hunter can store up to 5 Seekers at a time. Damage scales with the number of Seekers available when fired (350%/450%/600%/750%/900% – more Seekers, more better). Shadow Seekers also deal increased Critical Damage.
  • Damage: 100% Green Arrow 250%.
  • Now has increased area of effect and applies Shadow Mark to targets.
  • Fire a large damaging arrow of energy that deals 400% damage every second for 7 seconds. The first contact with an enemy will deal 550% damage. This arrow pierces targets and blocks. As long as the ability button is held down you will continuously fire arrows until running out of energy. Slows the player greatly. Damage over time effect can be stacked multiple times on the same target. This ability has a 45 second cooldown.
  • Reworked Tactical Shot:
  • OLD:
  • Using a fully charged Radiant Arrow increases damage temporarily.
  • NEW:
  • When enemies take damage from the Shadow Hunter’s Sacred Arrow a Shadow Seeker will fire from the Shadow Hunter and attack the closest target.
  • Fix for some shadow hunter costumes not showing VFX.
  • The Radiant Arrow ability now charges 30% faster.
  • The Sun Snare trap now lasts 10 seconds down from 20.
  • Fixed bug where enemies would aggro Shadow Hunter's Sun Snare.
  • Fixed bug where Shadow Hunter's Sun Snare could be hit by enemies.
  • Reduced passive cooldown by 1.5 seconds.
  • Now charges up another Radiant Arrow faster after the previous Radiant Arrow.
  • Now recovers faster after using Arrow of the Goddess.
  • The ultimate Shadow Hunter arrow sounds more ultimate
  • Shadow Hunter can no longer hunt other players with the Sun Snare ability

Removed Abilities[]

Radiant Arrow
Energy Cost 40
DAMAGE: 200% (uncharged) / 750% PD (charged)
RANGE: 56 Blocks
Radiant Arrow
Fire an arrow that pierces through walls and enemies. When fully charged, it deals an additional 500% PD to shadow-marked enemies and consumes the mark.
Notes:
  • No damage reduction for multiple hits.
  • Takes 0.94s to fully charge.
Arrow of the Goddess
Cooldown 50s
DAMAGE: 750% (no shadow mark) / 1350% (shadow mark) PD
DURATION: 8s
Arrow of the Goddess
Applies a Shadow Mark to all enemies within 15 blocks (sphere) and empowers the next Radiant Arrow Radiant Arrow, increasing its damage, doubling critical damage, and causing it to knockback enemies. Damage does not change based on if the shot is charged, doing the same damage for both charged and not charged shots, but rather whether the enemy has a shadow mark.
Notes:
  • Empowered Radiant Arrow pierces through walls but NOT through enemies and explodes upon impact (3 block radius).
  • Explosion does not trigger Shadow Mark.
  • Ability wears off after firing a Radiant Arrow or waiting longer than 8 seconds.


Grandfather Clock Face
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Stat gain per level[]

   
Level Physical Damage Maximum Health Energy Regeneration Critical Hit Critical Damage
1
2 +10 +20 +1 +0.2 -
3 +10 +20 +1 +0.3 -
4 +18 +40 +1 +0.2 -
5 +18 +40 +1 +0.3 -
6 +35 +60 +1 +0.2 -
7 +35 +60 +1 +0.3 -
8 +50 +80 +1 +0.2 -
9 +50 +80 +1 +0.3 -
10 +50 +100 +1 +0.2 -
11 +50 +100 +1 +0.3 -
12 +50 +100 +1 +0.2 -
13 +50 +100 +1 +0.3 -
14 +50 +100 +1 +0.2 -
15 +50 +100 +1 +0.3 -
16 +50 +100 +1 +0.2 -
17 +50 +100 +1 +0.3 -
18 +50 +100 +1 +0.2 -
19 +50 +100 +1 +0.3 -
20 +100 +200 +5 +0.5 -
21 +100 +200 +1 +0.5 -
22 +100 +200 +1 +0.5 -
23 +100 +200 +1 +0.5 -
24 +100 +200 +1 +0.5 -
25 +150 +300 +2 +0.7 -
26 +150 +300 +1 +0.7 -
27 +150 +300 +1 +0.7 -
28 +200 +300 +2 +0.7 -
29 +200 +300 +2 +0.7 -
30 +250 +500 +4 +1 +25

Tactics[]

Solo Play[]

Energy regen allows further usage of Radiant Arrow and Sun Snare, Zealous Emblem can also help keep enemies stunned frequently, perma-stunning is not energy effective so only use these when you need to. 

Build your gear based on Physical Damage to maximize DPS output. 

Only build health on Hat's 3rd stat, ths gives more room for damage and kiting stats. 

Movement speed and critical damage can aid in kiting and keeping your burst potential high, but sun snare is recommended for its stun-locking nature.

Use the high knockback of 'Arrow of the Goddess' to smash enemies into lava, the Sun Snare doubles knockback to amplify this strength.

Radiant Arrow, if not charged, can be spammed quickly until you run out of energy. This comes at reduced damage, but provides a few rapid shots that, under the right circumstances, can be useful against cannons or spinning gear boss spawns, as they take % Damage from shots, but not damage.

Otherwise it is useless and you should charge it for the maximum damage output.

A good strategy is to try and get all the enemy's in to chase you then when they are all in a bundle use the sun snare then the radiant bow then the arrow of the goddess to do tons of damage in 1 spot

Beware of:[]

  • Spinners - Most spinning enemies (such as beetles and power plants) gain a damage reduction effect whilst spinning, hold off using any damage burst abilities until they stop.

    To counter this, right as the animation for their spin is starting, throw down a snare, this keeps them in stasis for the same time that they would be spinning for, so they come out of the animation instantly after they aren't stunned.

  • Teleporting bosses - try to stay close to them (but either to their back or just out of their range), this will prevent allies (especially KnightDracolyte and Neon Ninja) from losing damage time after it teleports .

General Tips[]

  • Place your snare when the enemies get close.
  • Try and kite as many mobs as you can into one area, snare them then hit them all with an easy Radiant Arrow.
  • Always prioritize the shadow marked enemy while using snares to keep yourself from getting ambushed, attempt to position yourself to hit all enemies while aiming this way.
  • If you are doing a solo dungeon or Shadow Arena, smart managment of snares is crucial. Since it reduces enemies stability to knock enemies away from you.

Skill Usage[]

  • Throwing down snares can assist you with landing arrows easily.
  • Snares cost a reasonably large amount of energy. Make your snare placing count, like activating an "Activate Skulls" podium by throwing the snare into its centre.
  • Arrow of the Goddess shadow-marks all nearby enemies. Throw down a snare and try to make your Ultimate's shot count as it doesn't pierce through enemies, with this in mind - Make sure you hit a shadow marked enemy, snare them, THEN use the ultimate, Martial emblem and Surestrike Emblem on your vial (drink it) effectively doubling the damage output on that target (keep this in mind for bosses).
  • Keep at the backline and shoot out well positioned radiant arrows and snares for your team, try to stand next to ranged enemies and aim through them to hit the enemies further away - this lets you hit everyone effectively.
  • If you have enough flasks, use your Ultimate (Arrow of the Goddess) after consuming one flask to trigger your Surestrike and Martial Emblem effect. You must shoot your arrow quickly or else it will not deal much damage. Doing this can deal millions of numbers in damage!

Teamplay[]

  • Just like solo play, you can use Sun Snare to help your teammates. However, Sun Snares should only be used as a breather rather than a means to hold down enemies because enemies under the effects of Sun Snares are more susceptible to being knocked back, making it much harder for your teammates to kill the enemies.
  • Pay attention to the Lunar Lancer's transformation, which makes their Crescent Combo fling enemies into the air - this hinders your aim so be careful as to when you fire. Another feature of this is that enemies are flung twice as high when you have Sun Snared them, which is hilarious but ineffective.
  • A good class to work with is the Boomeranger, as the Sun Snare makes it easier for them to successfully hit with their abilities, especially the boomerang.

Costumes[]

ShadowhunterShadow Hunter (20)
Item Description Obtained
Starter Shadow HunterStarter Shadow Hunter
0 Trove Mastery logo
No description. • Automatically unlocked upon crafting the Shadow Hunter.
Level 10 Shadow HunterLevel 10 Shadow Hunter
35 Trove Mastery logo
No description. • Unlocked upon reaching Level 10 as Shadow Hunter.
Level 20 Shadow HunterLevel 20 Shadow Hunter
35 Trove Mastery logo
No description. • Unlocked upon reaching Level 20 as Shadow Hunter.
Level 30 Shadow HunterLevel 30 Shadow Hunter
35 Trove Mastery logo
No description. • Unlocked upon reaching Level 30 as Shadow Hunter.
Relic of the PastRelic of the Past
70 Trove Mastery logo
A costume for the Shadow Hunter. This unearthed raiment has classical stylings not seen since the great Sundering. Truly a rare find! • Bought from the store for 750 CreditsCredits.
Dead ShotDead Shot
70 Trove Mastery logo
A costume for the Shadow Hunter. No-one knows if the Shadows feel fear, but this sombre raiment shakes the resolve of the fiercest mortal foes. • Bought from the store for 1000 CreditsCredits.
Sharp ShooterSharp Shooter
70 Trove Mastery logo
A costume for the Shadow Hunter. Pierce your foes with the power of music. • Bought from the store for 750 CreditsCredits.
Shadow ShroudShadow Shroud
70 Trove Mastery logo
A costume for the Shadow Hunter. Shield yourself from the creeping shadow! • Bought from the store for 1500 CreditsCredits.
To The Nines Pack.
Nut CrackerNut Cracker
70 Trove Mastery logo
A costume for the Shadow Hunter. Fashioned after the warrior who ousted the Rat Dynasty from Candorian lands. Snowfest Pack.
Modish MarksmanModish Marksman
70 Trove Mastery logo
Shadow Hunter craftable costume. Be the envy of all your fashionista friends with these top-tailored threads. • Craftable at the Chaos Core Crafter.
Royal RangerRoyal Ranger
70 Trove Mastery logo
Shadow Hunter craftable costume. Princely in stature, yet rugged as the mountains. • Craftable at the Chaos Core Crafter.
Amorous ArcherAmorous Archer
70 Trove Mastery logo
A costume for the Shadow Hunter. Aim for the heart with this enthralling outfit, but keep an eye on what arrows you use. • Valentine Event questline.
A.M.O.K. AimbotA.M.O.K. Aimbot
70 Trove Mastery logo
A costume for the Shadow Hunter. Everything is a target when all you have is a bow and bad code. • Craftable at the Chaos Core Crafter.
Rosewood HuntressRosewood Huntress
70 Trove Mastery logo
A costume for the Shadow Hunter. Exemplary in elegance and grace, both on and off the battlefield. • Craftable at the Chaos Core Crafter.
Photon PhantomPhoton Phantom
70 Trove Mastery logo
A costume for the Shadow Hunter. Adopt the guise of this plasma-based predator to hunt down your robotic prey in the Neon City. • Craftable at the Chaos Core Crafter.
Skysunder SniperSkysunder Sniper
70 Trove Mastery logo
A costume for the Shadow Hunter. Wield the wrath of the heavens, and lay your foes low with thunderous fury. Mega Menagerie Pack.
Anarchy ArcherAnarchy Archer
70 Trove Mastery logo
A costume for the Shadow Hunter. Cut loose the bonds of sanity and unleash a volley of chaos upon your unsuspecting foes. • Bought from the Shadowy Market.
Nightfall StalkerNightfall Stalker
175 Trove Mastery logo
A rare lunar Shadow Hunter Costume. Perfect for stalking under the auspices of the Hunter's Moon. • Bought from the Shadowy Market.
Hallowed Shadow HunterHallowed Shadow Hunter
70 Trove Mastery logo
A costume for the Shadow Hunter. Take Cygnus's blessing, and with its power bring purification to the shattered world. • Craftable at the Chaos Core Crafter.
Raving HunterRaving Hunter
70 Trove Mastery logo
Darkness brings us to the party. Raving Renewus Pack.

Video[]

SHADOW_HUNTER_Class

SHADOW HUNTER Class

Official Trove Shadow Hunter Class Video

Gallery[]

Classes
Ui class knight
Knight
Ui class gunslinger
Gunslinger
Ui class faetrickster
Fae Trickster
Ui class dracolyte
Dracolyte
Ui class ninja
Neon Ninja
Ui class candy barbarian
Candy Barbarian
Ui class icemage
Ice Sage
Shadowhunter
Shadow Hunter
Ui class Pirate Captain
Pirate Captain
Ui class adventurer
Boomeranger
Ui class tomb raiser
Tomb Raiser
Ui class lunarlancer
Lunar Lancer
Ui class revenant
Revenant
Ui class chloromancer
Chloromancer
Ui class dinotamer
Dino Tamer
Ui class vanguardian
Vanguardian
Ui class bard
Bard
Ui class solarion
Solarion
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