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Revenant using the Ice Sage's subclass ability

Upon the release of the Eclipse Patch, every class has an additional ability called a subclass ability. Players can use the sub class ability of their choice from another class to grant an additional passive ability, adding a bit of variety to customizing the way players use that class. This system is only available to players when their class reaches level 10 and can be accessed through the Character Sheet next to the players abilities of the class they are using. Players cannot use their current class' sub class ability as their own and some subclass abilities will work for the opposite damage type and can have some better synergy for other classes.

Tier System

Each subclass provides a unique passive ability along with a stat boost (depending on which subclass is activated). The effectiveness of the passive is separated into tiers and increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.

Power Rank Level
Tier I 1 - 4,999 1
Tier II 5,000 - 9,999 10
Tier III 10,000 - 14,999 15
Tier IV 15,000 - 19,999 20
Tier V 20,000 - 24,999 25
Tier VI 25,000+ 30

Abilities

Locked subclass icon
Mounted Cavalry
Subclass Ability: Knight
Knight subclass icon
Increased movement speed while riding ground based mounts.
Passive Ability
Flask Capacity
Tier I
95 ground based mounted movement speed
+1
Tier II
97 ground based mounted movement speed
+2
Tier III
100 ground based mounted movement speed
+3
Tier IV
105 ground based mounted movement speed
+4
Tier V
110 ground based mounted movement speed
+5
Tier VI
120 ground based mounted movement speed
+6
Locked subclass icon
Rain Destruction
Subclass Ability: Gunslinger
Gunslinger subclass icon
Damage dealt to enemies while airborne is increased.
Passive Ability
Jump
Tier I
2.5% outgoing damage when not standing on a block
+1
Tier II
3% outgoing damage when not standing on a block
+2
Tier III
3.5% outgoing damage when not standing on a block
+3
Tier IV
4% outgoing damage when not standing on a block
+4
Tier V
4.5% outgoing damage when not standing on a block
+6
Tier VI
5% outgoing damage when not standing on a block
+10
Locked subclass icon
Sparkle Grenade
Subclass Ability: Fae Trickster
Fae Trickster subclass icon
Critical hits to enemies can spawn a shiny bomb that deals damage and stuns enemies.
Passive Ability
Flying Speed
Tier I
20% Active chance on critical hit
1.5s stun
1.5 damage coefficient
20s Cooldown
101
Tier II
21% Active chance on critical hit
1.5s stun
1.5 damage coefficient
20s Cooldown
102
Tier III
22% Active chance on critical hit
1.5s stun
1.5 damage coefficient
20s Cooldown
103
Tier IV
23% Active chance on critical hit
1.5s stun
1.5 damage coefficient
20s Cooldown
104
Tier V
24% Active chance on critical hit
1.5s stun
1.5 damage coefficient
20s Cooldown
105
Tier VI
25% Active chance on critical hit
1.5s stun
1.5 damage coefficient
20s Cooldown
110
Locked subclass icon
Burning Zealot
Subclass Ability: Dracolyte
Dracolyte subclass icon
Physical damage to enemies has a chance to apply fire to them.
Passive Ability
Reduced Cooldown
Tier I
15% Active chance on physical damage dealt
10s Cooldown
3s durration
1 tick interval
0.2 damage coefficient
1%
Tier II
16% Active chance on physical damage dealt
10s Cooldown
3s durration
1 tick interval
0.2 damage coefficient
2%
Tier III
17% Active chance on physical damage dealt
10s Cooldown
3s durration
1 tick interval
0.2 damage coefficient
3%
Tier IV
18% Active chance on physical damage dealt
10s Cooldown
3s durration
1 tick interval
0.2 damage coefficient
4%
Tier V
19% Active chance on physical damage dealt
10s Cooldown
3s durration
1 tick interval
0.2 damage coefficient
5%
Tier VI
20% Active chance on physical damage dealt
10s Cooldown
3s durration
1 tick interval
0.2 damage coefficient
7%
Locked subclass icon
Assassinate
Subclass Ability: Neon Ninja
Neon Ninja subclass icon
Chance to deal bonus damage to enemies with less than 20% health.
Passive Ability
Jump
Tier I
20% chance when target health is below 20%
30s Cooldown
3.5 damage coefficient
+1
Tier II
21% chance when target health is below 20%
30s Cooldown
3.5 damage coefficient
+2
Tier III
22% chance when target health is below 20%
30s Cooldown
3.5 damage coefficient
+3
Tier IV
23% chance when target health is below 20%
30s Cooldown
3.5 damage coefficient
+4
Tier V
24% chance when target health is below 20%
30s Cooldown
3.5 damage coefficient
+6
Tier VI
25% chance when target health is below 20%
30s Cooldown
3.5 damage coefficient
+10
Locked subclass icon
Sugar Rush
Subclass Ability: Candy Barbarian
Candy Barbarian subclass icon
Damaging an enemy has a chance to drop candy that increases attack and movement speed or healing.
Passive Ability
Stability
Tier I
22.5% Active chance on damage dealt
15s Cooldown
Rage Candy: 20 movement speed
100% Attack Speed
Healing Candy: 10% health recovered
+5
Tier II
25% Active chance on damage dealt
15s Cooldown
Rage Candy: 20 movement speed
100% Attack Speed
Healing Candy: 10% health recovered
+15
Tier III
27.5% Active chance on damage dealt
15s Cooldown
Rage Candy: 20 movement speed
100% Attack Speed
Healing Candy: 10% health recovered
+30
Tier IV
30% Active chance on damage dealt
15s Cooldown
Rage Candy: 20 movement speed
100% Attack Speed
Healing Candy: 10% health recovered
+50
Tier V
32.5% Active chance on damage dealt
15s Cooldown
Rage Candy: 20 movement speed
100% Attack Speed
Healing Candy: 10% health recovered
+75
Tier VI
35% Active chance on damage dealt
15s Cooldown
Rage Candy: 20 movement speed
100% Attack Speed
Healing Candy: 10% health recovered
+105
Locked subclass icon
Glacial Ward
Subclass Ability: Ice Sage
Ice Sage subclass icon
Damage from enemies will activate an absorb shield. Shield can absorb 5% of your maximum health.
Passive Ability
Magic Damage
Tier I
20% chance on damage dealt trigger absorb shield
30s cooldown
5% HP threshold
+10
Tier II
21% chance on damage dealt trigger absorb shield
30s cooldown
5% HP threshold
+60
Tier III
22% chance on damage dealt trigger absorb shield
30s cooldown
5% HP threshold
+160
Tier IV
23% chance on damage dealt trigger absorb shield
30s cooldown
5% HP threshold
+300
Tier V
24% chance on damage dealt trigger absorb shield
30s cooldown
5% HP threshold
+500
Tier VI
25% chance on damage dealt trigger absorb shield
30s cooldown
5% HP threshold
+750
Locked subclass icon
Searing Light
Subclass Ability: Shadow Hunter
Shadow Hunter subclass icon
Magic attacks to enemies can activate Searing Light, a damage over time effect.
Passive Ability
Magic Damage
Tier I
15% Active chance on magic damage dealt
10s cooldown
3s duration
1 tick interval
0.2 damage coefficient
+10
Tier II
16% Active chance on magic damage dealt
10s cooldown
3s duration
1 tick interval
0.2 damage coefficient
+60
Tier III
17% Active chance on magic damage dealt
10s cooldown
3s duration
1 tick interval
0.2 damage coefficient
+160
Tier IV
18% Active chance on magic damage dealt
10s cooldown
3s duration
1 tick interval
0.2 damage coefficient
+300
Tier V
19% Active chance on magic damage dealt
10s cooldown
3s duration
1 tick interval
0.2 damage coefficient
+500
Tier VI
20% Active chance on magic damage dealt
10s cooldown
3s duration
1 tick interval
0.2 damage coefficient
+750
Locked subclass icon
Naval Gunfire
Subclass Ability: Pirate Captain
Pirate Captain subclass icon
Damaging an enemy has a chance to call a cannon ball from the sky.
Passive Ability
Magic Find
Tier I
20% chance on damage dealt
30s cooldown
2.4 damage coefficient
+10
Tier II
21% chance on damage dealt
30s cooldown
2.4 damage coefficient
+20
Tier III
22% chance on damage dealt
30s cooldown
2.4 damage coefficient
+30
Tier IV
23% chance on damage dealt
30s cooldown
2.4 damage coefficient
+40
Tier V
24% chance on damage dealt
30s cooldown
2.4 damage coefficient
+50
Tier VI
25% chance on damage dealt
30s cooldown
2.4 damage coefficient
+70
Locked subclass icon
Fae Companion
Subclass Ability: Boomeranger
Boomeranger subclass icon
A fae companion that provides healing when you are low on life.
Passive Ability
Critical Damage
Tier I
Activate at 20% health
30s cooldown
30% heal
+1%
Tier II
Activate at 20% health
30s cooldown
32% heal
+2%
Tier III
Activate at 20% health
30s cooldown
34% heal
+4%
Tier IV
Activate at 20% health
30s cooldown
36% heal
+8%
Tier V
Activate at 20% health
30s cooldown
38% heal
+12%
Tier VI
Activate at 20% health
30s cooldown
40% heal
+20%
Locked subclass icon
Corpse Run
Subclass Ability: Tomb Raiser
Tomb Raiser subclass icon
Fallen enemies have a chance to spawn a random minion. Only one minion can be active.
Passive Ability
Critical Hit
Tier I
30% chance on NPC death
30s cooldown
60s duration
Minion Chance: Minion (Ranged/Tank/DPS) 52%
Epic 5%
+0.5%
Tier II
30% chance on NPC death
30s cooldown
60s duration
Minion Chance: Minion (Ranged/Tank/DPS) 42%
Epic 14%
+1%
Tier III
30% chance on NPC death
30s cooldown
60s duration
Minion Chance: Minion (Ranged/Tank/DPS) 33%
Epic 24%
+1.5%
Tier IV
30% chance on NPC death
30s cooldown
60s duration
Minion Chance: Minion (Ranged/Tank/DPS) 24%
Epic33%
+2.5%
Tier V
30% chance on NPC death
30s cooldown
60s duration
Minion Chance: Minion (Ranged/Tank/DPS) 15%
Epic 42%
+3.5%
Tier VI
30% chance on NPC death
30s cooldown
60s duration
Minion Chance: Minion (Ranged/Tank/DPS) 5%
Epic 52%
+5.5%
Locked subclass icon
Sorta Crazy
Subclass Ability: Lunar Lancer
Lunar Lancer subclass icon
Chance during combat to transform and receive some of the power of the Lunar Lancer.
Passive Ability
Physical Damage
Tier I
20% chance on damage dealt
30s cooldown
6s duration
10% physical damage
10% magic damage
15 movement speed
90% damage reduction
100% attack speed
+10
Tier II
21% chance on damage dealt
30s cooldown
6s duration
10% physical damage
10% magic damage
15 movement speed
90% damage reduction
100% attack speed
+60
Tier III
22% chance on damage dealt
30s cooldown
6s duration
10% physical damage
10% magic damage
15 movement speed
90% damage reduction
100% attack speed
+160
Tier IV
23% chance on damage dealt
30s cooldown
6s duration
10% physical damage
10% magic damage
15 movement speed
90% damage reduction
100% attack speed
+300
Tier V
24% chance on damage dealt
30s cooldown
6s duration
10% physical damage
10% magic damage
15 movement speed
90% damage reduction
100% attack speed
+500
Tier VI
25% chance on damage dealt
30s cooldown
6s duration
10% physical damage
10% magic damage
15 movement speed
90% damage reduction
100% attack speed
+750
Locked subclass icon
Hatred of the Oathbound
Subclass Ability: Revenant
Revenant subclass icon
Basic attacks have a chance to trigger a taunt, causing close enemies to attack you.
Passive Ability
Incoming Damage
Tier I
100% chance on damage dealt
17 cooldown
Cone AoE Taunt
-1%
Tier II
100% chance on damage dealt
16 cooldown
Cone AoE Taunt
-2%
Tier III
100% chance on damage dealt
15 cooldown
Cone AoE Taunt
-3%
Tier IV
100% chance on damage dealt
14 cooldown
Cone AoE Taunt
-4%
Tier V
100% chance on damage dealt
13 cooldown
Cone AoE Taunt
-5%
Tier VI
100% chance on damage dealt
12 cooldown
Cone AoE Taunt
-6%
Locked subclass icon
Prickly Persona
Subclass Ability: Chloromancer
Chloromancer subclass icon
Enemy attacks have a chance to cover you in thistles, returning damage to attackers.
Passive Ability
Maximum Health
Tier I
20% chance on NPC damage recieved
3s duration
50% reflect (NPC only - no Shadow Titans)
30s cooldown
+1%
Tier II
20% chance on NPC damage recieved
4s duration
50% reflect (NPC only - no Shadow Titans)
30s cooldown
+2%
Tier III
20% chance on NPC damage recieved
5s duration
50% reflect (NPC only - no Shadow Titans)
30s cooldown
+4%
Tier IV
20% chance on NPC damage recieved
6s duration
50% reflect (NPC only - no Shadow Titans)
30s cooldown
+7%
Tier V
20% chance on NPC damage recieved
7s duration
50% reflect (NPC only - no Shadow Titans)
30s cooldown
+10%
Tier VI
20% chance on NPC damage recieved
8s duration
50% reflect (NPC only - no Shadow Titans)
30s cooldown
+15%
Locked subclass icon
Research Net
Subclass Ability: Dino Tamer
Dino Tamer subclass icon
Critical hits have a chance to root targets in place for a short duration.
Passive Ability
Attack Speed
Tier I
20% chance on critical hit
8s cooldown
2s root
+0.5%
Tier II
22% chance on critical hit
8s cooldown
2s root
+1%
Tier III
24% chance on critical hit
8s cooldown
2s root
+2%
Tier IV
26% chance on critical hit
8s cooldown
2s root
+3%
Tier V
28% chance on critical hit
8s cooldown
2s root
+4%
Tier VI
30% chance on critical hit
8s cooldown
2s root
+5%

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